Additional gui (cube script) v0.12 (pre-alpha) Updated!

Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby TheLastProject » 15 Dec 2012, 16:33

cdxbow {l Wrote}:This is really neat. Well done. 4000+ lines of cubescript and you are still sane. I am going to enjoy having a play.

I wouldn't be so sure of that.
Hats, Afros, wings and raptor feet. This game is showing progress indeed.
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Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby S.E.S » 16 Dec 2012, 13:10

Thanks for the feedback.

TheLastProject {l Wrote}:
cdxbow {l Wrote}:This is really neat. Well done. 4000+ lines of cubescript and you are still sane. I am going to enjoy having a play.

I wouldn't be so sure of that.


Not completely understood, it is sarcasm or criticism? If the criticism is possible, a more specific?

Actually, I'll be happy to hear criticism, comments, suggestions, etc. ....

cdxbow {l Wrote}:This is really neat. Well done. 4000+ lines of cubescript and you are still sane. I am going to enjoy having a play.


This is pre-alpha. Later, when the functionality will be more or less finished, this script will be optimized.
I did not do it right away, because I do not want then to do double duty. So, as long as the script size is large.
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Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby ballist1c » 16 Dec 2012, 14:41

Wow. S.E.S you are the best :)
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Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby cdxbow » 16 Dec 2012, 15:07

No sarcasm, just admiration. 4 lines of cubescript does my head in.
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Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby TheLastProject » 16 Dec 2012, 19:54

S.E.S {l Wrote}:
TheLastProject {l Wrote}:
cdxbow {l Wrote}:This is really neat. Well done. 4000+ lines of cubescript and you are still sane. I am going to enjoy having a play.

I wouldn't be so sure of that.


Not completely understood, it is sarcasm or criticism? If the criticism is possible, a more specific?


cdxbow {l Wrote}:No sarcasm, just admiration. 4 lines of cubescript does my head in.

This. Exactly. I wouldn't be able to write 4000 lines of Cubescript myself without going completely insane.
Hats, Afros, wings and raptor feet. This game is showing progress indeed.
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Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby qreeves » 17 Dec 2012, 01:52

Haha. Respect.
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Re: Additional gui (cube script) 0.08 (pre-alpha) Update!

Postby S.E.S » 17 Dec 2012, 15:20

Thank you all for your good words!
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Re: Additional gui (cube script) 0.09 (pre-alpha) Update!

Postby S.E.S » 10 Jan 2013, 14:04

Updated:

* Added cloudlayer and envlayer offset parameters.
* Fixed default sound track for "mapmusic" (random, if tracks not found).
* Removed "decrease UI fade" for "waypoints editing" menu.
* Updated messages.
* Updated "waypoints editing" menu.
* Added a check for the soundtrack.
* Added autoupdate for soundtrack parameters, if not exist (name, extension, path).
* Updated and fixed entities for "RE" upstream updates.
* Misc fixes.
* Added "Materials" editing (non-complete, in progress).
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Re: Additional gui (cube script) 0.09 (pre-alpha) Update!

Postby raiden » 10 Jan 2013, 14:08

Thank you, usually great work - downloading ...
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Re: Additional gui (cube script) 0.09 (pre-alpha) Update!

Postby Ulukai » 11 Jan 2013, 10:31

It would be so great if this could be merged into normal RE in some way. Maybe a level deeper than the other options, like hidden under an "advanced" button or so, but this really is helpful.
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Re: Additional gui (cube script) 0.09 (pre-alpha) Update!

Postby cdxbow » 13 Jan 2013, 07:28

I haven't done much mapping over the last year, and I was never much of one anyway; so I have found this incredibly useful doing some of the 'advanced mapping techniques' that I never really knew very well. It also makes it easier to 'play' with stuff, and playing and fun are very important things. And the some of the shortcuts! 11 out of 10!

So I agree with Ulukai, that incorparating it with RE in some elegant fashion would be great, and if it doesn't we would ask if we could add it to MekArcade in the future.
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Re: Additional gui (cube script) 0.10 (pre-alpha) Update!

Postby S.E.S » 23 Mar 2013, 04:02

Updated.

Changelog:

Additional gui v0.10-pre-alpha

* Added "random" indication for soundtrack.
* Updated skyboxes list.
* Fixed edit/non-edit background operations.
* Updated and fixed entities for "RE" upstream updates.
* Fixed "Save mapshot" path bug.
* Updated "obit" messages.
* Parsed "backslash" in map soundtrack pathname (autochange to "normalslash").
* Fixed double "showgui" in "autoedittoggle".
* Increase length string (filenames, messages, author, names, etc...).
* Updated "editing" section.
* Updated map settings.

cdxbow {l Wrote}:So I agree with Ulukai, that incorparating it with RE in some elegant fashion would be great, and if it doesn't we would ask if we could add it to MekArcade in the future.


Support "Mek" is in the plans.

Ulukai {l Wrote}:It would be so great if this could be merged into normal RE in some way. Maybe a level deeper than the other options, like hidden under an "advanced" button or so, but this really is helpful.


It is too early, I guess. Too raw. When the status of project changed be to in "alpha" .... then ....
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Re: Additional gui (cube script) 0.10 (pre-alpha) Update!

Postby S.E.S » 17 May 2013, 13:57

Updated.

Changelog:

Additional gui v0.11-pre-alpha

* Added specularity (gloss) for specmap-type textures editing.
* Misc fixes.
* Added "Physics environment" settings.
* Fixed "sauerbraten" files path.
* Updated settings.
* Added mapmodel browser.
* Disabled soundtrack in sound entity editing.
* Misc updates.
* Added depth-z for depth-type "z" textures editing.
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Re: Additional gui (cube script) 0.12 (pre-alpha) Updated!

Postby S.E.S » 22 Aug 2013, 22:41

Updated.

Changelog:

Additional gui v0.12-pre-alpha

* Fixed mapmodel browser.
* Added "create" button to mapmodel browser.
* Misc fixes.
* Added "map options" settings - port from current version "agui-alpha-candidate" (non-complete, in progress).
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