[VARS] Advanced Weapons Mod [Heavy Images] (Suggstions Welc)

Suggestions Welcome
NOTE: Some images (lucifer, striker, duality bomb, sparkgun secondary) do not reflect current (v1.5) particle effects. Images were taken from v1.1.
Weapons:
Striker (replaces pistol)
Clip: 1
Primary Fire: Explosive Bullet; deals damage and sets them on fire.



Secondary Fire: Killing Bullet; kills if it hits.


Duality Bomb (replaces grenade)
These explode on contact, no timer.
Primary: Pushes players away from impact.

Secondary: Pulls players towards impact.

GroundShaker (replaces sword)
Primary: One-hit-kill slash.

Secondary: Ground shaking smash

Ion Gun (replace rifle)
Primary Fire: Semi-invisible ions are fired, these are slow but have a large splash radius on impact.

Zoom Fire: Fully invisible ions are fired; much faster than primary and does more damage, but less splash.

Spark Gun (replaces plasma)
Primary Fire: Loosens hitscan bolts of lightning, sets players on fire.

Secondary Fire: Releases ball lightning; guided and is very damaging.


Coilgun (replaces smg)
Primary Fire: Much more accurate and stable than the smg, faster as well. Causes bleed.

Secondary Fire: Flurry of inaccurate bullets.

That which has no name besides "something evil" (replaces flamer)
Primary Fire: A difficult to control but extremely deadly storm of shadows, guided. Causes bleed.


Secondary Fire: A slow moving fireball which will stick to anyone it hits for a while, obscuring vision substantially, before finally exploding after a while. Causes bleed.


Luicifer Cannon (replaces shotgun)
Primary Fire: Fast moving round, does little damage.

Secondary Fire: Charged round, slower, but at full charge causes a massive explosion on impact. Careful not to kill yourself.


Omega Cannon (replaces rocket)
Primary Fire: Devastating explosive.
Secondary Fire: Hitscan, but less devastating explosive.
NOTE: Some images (lucifer, striker, duality bomb, sparkgun secondary) do not reflect current (v1.5) particle effects. Images were taken from v1.1.
Weapons:
Striker (replaces pistol)
Clip: 1
Primary Fire: Explosive Bullet; deals damage and sets them on fire.



Secondary Fire: Killing Bullet; kills if it hits.


Duality Bomb (replaces grenade)
These explode on contact, no timer.
Primary: Pushes players away from impact.

Secondary: Pulls players towards impact.

GroundShaker (replaces sword)
Primary: One-hit-kill slash.

Secondary: Ground shaking smash

Ion Gun (replace rifle)
Primary Fire: Semi-invisible ions are fired, these are slow but have a large splash radius on impact.

Zoom Fire: Fully invisible ions are fired; much faster than primary and does more damage, but less splash.

Spark Gun (replaces plasma)
Primary Fire: Loosens hitscan bolts of lightning, sets players on fire.

Secondary Fire: Releases ball lightning; guided and is very damaging.


Coilgun (replaces smg)
Primary Fire: Much more accurate and stable than the smg, faster as well. Causes bleed.

Secondary Fire: Flurry of inaccurate bullets.

That which has no name besides "something evil" (replaces flamer)
Primary Fire: A difficult to control but extremely deadly storm of shadows, guided. Causes bleed.


Secondary Fire: A slow moving fireball which will stick to anyone it hits for a while, obscuring vision substantially, before finally exploding after a while. Causes bleed.


Luicifer Cannon (replaces shotgun)
Primary Fire: Fast moving round, does little damage.

Secondary Fire: Charged round, slower, but at full charge causes a massive explosion on impact. Careful not to kill yourself.


Omega Cannon (replaces rocket)
Primary Fire: Devastating explosive.
Secondary Fire: Hitscan, but less devastating explosive.