I think this map should be called "Claustrophobia"

. It's cramped to the point where you can win the game by continuously fire a rifle at the enemy base and frag enemies with the splash damage. I was forced to set /actorscale to 0.4, which is the lowest you can go without falling through stairs or having your hudgun disappear, and even then it was
still a bit cramped. I recommend scaling everything up by two, or maybe even 4. The low gravity makes this even more pronounced (although it's good to see someone else likes messing with gravity!

).
Otherwise, I like the concept of the map. Using buttons in-game is something we haven't really taken advantage of that much, and I think it has a lot of potential. I thought it was cool that using the door switch opened the door but completely closed the grate to the
campers snipers in the tunnel, so being there forces Beta to open the door. At first, I was worried that the sniping spots would totally ruin the gameplay by allowing people to camp and do nothing, but it takes skill to aim through the holes, and since Beta has the option of opening the door to block off your view it becomes more of a tactical manoeuvre than a cheap trick to hide out there. The secret passages were cool, if a bit linear. (really long narrow straight passages = meh.)
It seemed a bit imbalanced, because Alpha's flag is in plain sight with only a few crates for cover, while Beta gets a flag tucked behind a high-tech screen in a room that you have to squeeze into, not to mention total control of the door. Would it be possible to make 2 ships that you can access with jumppads, teleports, or some kind of parkour bridge in space?
Also: it needs waypoints. Just type /showwaypoints 1 and /dropwaypoints 1, then run around the map until you've got all the paths covered.