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[Map] Reservoir083

PostPosted: 06 Jun 2012, 16:01
by hitq
Hello everybody, and let me introduce my map :D

Maybe a half-year or even later, I've started to make my maps.
I've made 3 time-trial maps for RE, and you could watch them at quadropolis.

They are "Lava Tortures", "Air Tortures" and "Sinai".

But whatever, now about "Reservoir".

The main idea of the map was to create a storyline-based map, with lots of traps and eyecandies(as lot, as RE-editor can let me do :D)

So, here is the story:

You are one of the workers on the Space Scientific Complex, called "Cepheus", and you are in the water reservoir, number 083.
Unfortunately, there was a serious crash, and now water is polluted with dangerous bacteria, which can absorb any material on it's way. As you can imagine, human bones is not the problem.

You are the last survivor.
Help yourself to find the way out.

Good luck!


Screenshots:

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Map here:
reservoirv1.1.zip
Updated version of the map
(2.01 MiB) Downloaded 239 times



I hope, you'll enjoy my map. :)

p.s: All textures are default RE-texes.
p.p.s: all voices(yes!) was synthesed with Festival.
p.p.p.s: sorry for my bad english :D

Re: [Map] Reservoir089

PostPosted: 07 Jun 2012, 14:50
by hitq
Thanks for lots of replies! :D

Re: [Map] Reservoir089

PostPosted: 07 Jun 2012, 21:00
by Goku
The sound folder ambiance should be named ambience so it knows where to look from your mod folder. I enjoyed the map much more with the sound so I recommend fixing that soon. The way forward never seemed too obvious but it works for the map style. Has a portal feel. I recommend you remove panning from some of the voices so I can hear them clearly. I could not pick them out over the siren at times. If you would like me to master your audio files I can. I have nothing going on and love to work with audio. good job on the map anyway. I also think this map would work very well with onslaught timetrial. if you added the turrets and checkpoints.

Re: [Map] Reservoir089

PostPosted: 08 Jun 2012, 09:32
by hitq
I've updated the first post and the map.

Changes in version 1.1:

*Removed some alarm sounds
*Decreased alarm volume to 300(prevouce was 2500)
*Added some textures and geometry.
*Some textures on "funny floor" in the room with boxes is a bit darken then others now...