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Map: Battle School

PostPosted: 19 May 2012, 22:50
by greaserpirate
I announced the idea of an Ender's Game map a while ago (link to thread: http://forum.freegamedev.net/viewtopic.php?f=53&t=3075) and now I've made it real.

This map isn't an exact replica of the Battle Room- there are four rooms with flags at the top around a two-story central room with a gravity machine. To get to the enemy's flag, you start out going down, but then you have to go though the central room and then up.

I found out that you can simulate gravity with pushers, so there are places in this map where there is gravity, and to find out where just listen for a humming noise. The spawning rooms have gravity, but as soon as you drop through the one-way energy membrane, you're floating free. The machine in the central room also generates a weak gravitational field near the top, but it's more like on the moon than on earth.

The gravity and aircub vars are stored in the map, so you don't have to fiddle with anything to play. Just remember: although unlike in the book you can control where youu drift, you move slowly and it's hard to change directions, so parkour really is your friend here. Also, since the aircurb value is higher, you can get a lot of momentum going.

Here's a screenshot:
Image

Have fun!

Re: Map: Battle School

PostPosted: 20 May 2012, 03:03
by qreeves
Hmmm, would a gravity entity be more helpful?

Re: Map: Battle School

PostPosted: 20 May 2012, 03:12
by greaserpirate
qreeves {l Wrote}:Hmmm, would a gravity entity be more helpful?


They have those?

Re: Map: Battle School

PostPosted: 20 May 2012, 03:40
by wowie
I've been trying to do too many things at once lately and I burned myself out. I'll not be here much for awhile as I get everything in order again.(/offtopic)

I'm going to have to do some experimenting when I have the time, because this is COOL. Varying levels of gravity in only parts of the map? It makes me think of the one Halo multiplayer level on a spaceship where there was low gravity outside, but normal gravity inside, the ship. So, an Identical affect can be acheived here? Awesome.

Re: Map: Battle School

PostPosted: 20 May 2012, 04:10
by Goku
Gravity Ent would be good. I would love a gravity material so it would work well with cubes. Would be great if you could control the speed in the material as well. Can already think of tons of uses for it.

Re: Map: Battle School

PostPosted: 20 May 2012, 04:33
by fawstoar
qreeves {l Wrote}:Hmmm, would a gravity entity be more helpful?


YES.

Crazy idea: make it a mutator you can select alongside the usual jetpack/hover/etc.

Re: Map: Battle School

PostPosted: 20 May 2012, 10:05
by ZeroKnight
qreeves {l Wrote}:Hmmm, would a gravity entity be more helpful?


People have been asking for a gravity like entity/mutator/thing for a while now :) Yes, that would be really cool. I'm sure some people could make some pretty crazy maps that way :P

Re: Map: Battle School

PostPosted: 14 Jul 2013, 22:15
by Jamestonjes
Sorry I am a bit late for this, but you could use a trigger for gravity instead of pushers,or a special entity, and if one player activates the trigger it wont affect the other its quite simple viewtopic.php?f=73&t=1255&start=225