I've been playing around on this map a bit, and I still can't get the situation with the doors to the resupply room resolved to my liking. The biggest problem is AI navigation, and the inability to specifically set waypoints to only traverse in one direction whilst on the ground. I fixed this in non-team games by playing with the triggers to keep the doors open, but we still get the situation where the bots can't get into the resupply room in team games, which is where the bulk of the weapons spawn (and hence, generate a high affinity to go that way to get them).
- Door problem example.
I know in the TF2 version of the map, the doors will open from both sides, but won't allow members of the opposing team in there. Do we really need to make the outer door one-way? If so, is the only reason to prevent the opposing team to get in there?