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[MAP] Hawk v1.4 updated

PostPosted: 24 Apr 2012, 16:44
by TristamK
Hi to all .
Today I finished one of my maps for Time-trial .
Map name : Hawk
Map version : 1.1
Build time : 7 hours .
Date of start creating : 23 April 2012
Last ver. date : 29 april 2012 .
Links : http://www.mediafire.com/?ewnwt4xmx6ow7kz -v1.1
http://www.mediafire.com/download.php?evdi7vih8dvbbwq -v1.2
http://www.mediafire.com/?n29mq0c84ja9a74 - 1.4
I build this map in 7 hours . On this map, I experimented with a combination of two types of maps: indoor and space map. Just realized there were some ideas that I wanted for a long time to realize. I think that map turned out not bad.
P.S. If you find bag , error of have suggestions - say pls =)
Edit1 : Ah , i forgot about screens ^^ . Idk why that doesn't work with preview .
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Re: Time-Trial map release : Hawk v1.1

PostPosted: 24 Apr 2012, 23:38
by TristamK
If you find bag , error of have suggestions - say pls . I want did update . Also , what you think - maybe increase size of tunnels ?
P.S. If we have some time-trial maps (not the ones that made by me) - say pls =)

Re: Time-Trial map release : Hawk v1.1

PostPosted: 25 Apr 2012, 00:45
by orbitaldecay
I'll definitely be giving this a look, could you post some screenshots in the mean time?

Re: Time-Trial map release : Hawk v1.1

PostPosted: 25 Apr 2012, 00:52
by D.A.M.I.E.N.
Very good time-trial map, Tristam.

Re: Time-Trial map release : Hawk v1.1

PostPosted: 25 Apr 2012, 12:00
by TristamK
orbitaldecay {l Wrote}:I'll definitely be giving this a look, could you post some screenshots in the mean time?

Now you can see screensshots =)
D.A.M.I.E.N. {l Wrote}:Very good time-trial map, Tristam.

Thanks Damien =)
P.S. Who have suggestions ?

Re: Time-Trial map release : Hawk v1.1

PostPosted: 26 Apr 2012, 14:39
by raiden
Hey at first after reading that you took only 7 hours to make that map, I decided to wait until later. However your screenies convince me to try your baby out :).

Re: Time-Trial map release : Hawk v1.1

PostPosted: 26 Apr 2012, 15:26
by Ulukai
I tried it out last night and found it rather difficult to find where to go (youtube video?)... But I like the setting very much, it seems very beautiful and refreshing.

The start in the coffin with the fog and loud sound is very irritating though when you need to retry a couple of times at the beginning.

Re: Time-Trial map release : Hawk v1.1

PostPosted: 26 Apr 2012, 18:30
by TristamK
raiden {l Wrote}:Hey at first after reading that you took only 7 hours to make that map, I decided to wait until later. However your screenies convince me to try your baby out :).

I can build map very fast raiden :) For ex. i build this map in 10 minutes
http://www.mediafire.com/download.php?msymirs8n4ssvl2
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And this map in 30 mins
http://www.mediafire.com/download.php?688bi6ennhxp2eb
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Yeah , maps with low quality . But that depend only on creator's skills .
Also i want to organize a competition - RESMC (red eclipse speed mapping challenge) In this competition, no prizes are not expected sure . if you want take part - say me your skype =) .
Ulukai {l Wrote}:I tried it out last night and found it rather difficult to find where to go (youtube video?)... But I like the setting very much, it seems very beautiful and refreshing.

"Difficult to find way ?" That seems a easy to me . But if you play time-trial only sometimes ... yes , that can be a problem . How much place with that problem you have ? I can create arrows in this places .
Ulukai {l Wrote}:The start in the coffin with the fog and loud sound is very irritating though when you need to retry a couple of times at the beginning.

All right. I can reduce the fog. Or make sure that he would only turn on when you're out of the coffin. Also, can I reduce noise or remove them. So can I move coffin a little .

Re: Time-Trial map release : Hawk v1.1

PostPosted: 26 Apr 2012, 21:46
by TristamK
pk1001100011 {l Wrote}:Beautiful but easy (not sure if disadvantage) and very short (imho disadvantage). :(

For good online playing map must be not short and not much long . best finish time for map - 20-40 secs . I think that better criterion . Just here we must take into account the visual elements of the congestion map. (sry , don't know how say that =( ) but that different thing . That map is't short =)

Re: Time-Trial map release : Hawk v1.1

PostPosted: 29 Apr 2012, 12:52
by TristamK
Finally , i finish new version of map .
Link : http://www.mediafire.com/download.php?evdi7vih8dvbbwq
Hawk v1.2
What fixed :
Some sounds changed or deleted
Fog in coffin fixed .
And i create arrows .
Some bugs with textures fixed
Image
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Well. If you have suggestion - say me .

Re: Time-Trial map release : Hawk v1.1

PostPosted: 29 Apr 2012, 16:49
by fawstoar
Incredible map - I just finished my first run.

Just a small question - was the little window on the opposite side of the starting "house" intentional? It lets you finish the course very quickly.

Re: Time-Trial map release : Hawk v1.2

PostPosted: 29 Apr 2012, 18:56
by TristamK
in first version i create a cheat run fro fun .In v1.2 i fix that :P . Try version 1.2 . Yes , you can find that in 1.2 too .

Re: Time-Trial map release : Hawk v1.2

PostPosted: 15 May 2012, 18:12
by TristamK
On quadpolis someone say me about pulseshader for textures ? 0_0 What is it and how use it .

Re: Time-Trial map release : Hawk v1.2

PostPosted: 16 May 2012, 01:45
by qreeves
Example of fake lava "pulseglow":

{l Code}: {l Select All Code}
setshader pulseglowworld
setshaderparam "pulseglowcolor" 1.000000 1.000000 0.000000 0.000000
setshaderparam "pulseglowspeed" 0.000000 0.000000 100.000000 0.000000
texture c "textures/lava.jpg" 0 0 0 1.000000 // 945
texture g "textures/lava.jpg"

Re: Time-Trial map release : Hawk v1.2

PostPosted: 16 May 2012, 10:09
by TristamK
thanks Quinton .
Well. it works differently than I had imagined .
Now i don't know how change this "blinked" textures or did that better -_-

Re: Time-Trial map release : Hawk v1.3

PostPosted: 22 May 2012, 13:13
by TristamK
FINAL VERSION PF MAP HAWK
link : http://www.mediafire.com/download.php?ta9dbd3acqdad48
Map version : 1.3
In this version i fix all texture errors that i find . Also small short way in the begining fixed too .

Re: Time-Trial map release : Hawk v1.4 updated

PostPosted: 12 Aug 2012, 13:05
by TristamK
Hawk v1.4

I think i fix all that need

LINK : http://www.mediafire.com/?n29mq0c84ja9a74

Build v.r75

Changelog: (a lot of things)
-Finally i find how did a blinked textures better . I added some kinds of them to map
-Size of the all small platforms increased
-ramp much easy to use now
-End of the map changed
-Death material removed in start room .
-In start room glass material added to windows
-Lasers placement fixes . It look much better now
-Added a sound to teleport
-A lot of small texture fixes and geometry fixes

Re: [MAP] Hawk v1.4 updated

PostPosted: 12 Aug 2012, 16:30
by bonifarz
I like both the graphical and geometrical changes from version 1.3 to 1.4, especially the wider tube down to the teleport room.

Re: [MAP] Hawk v1.4 updated

PostPosted: 12 Aug 2012, 17:39
by qreeves
Feedback:

Re: [MAP] Hawk v1.4 updated

PostPosted: 12 Aug 2012, 18:26
by D.A.M.I.E.N.
Yeah, although the shortcut through these yellow rings seems passable just with crouch. Needs a little bit more of deathmaterial at the top side and probably even small correction of the material also on the construction upside, since it's a bit beyond the lasers.

Re: [MAP] Hawk v1.4 updated

PostPosted: 13 Aug 2012, 13:46
by TristamK
Hawk upd 5
I think here i fix all.
About screens . On the screen with bug i show how it look . I get it only when i start edit near this place . But other ppls don't have this bug . Interesting .
I think i fix deathmaterial on the map ... Also i did better some small things on map .

Re: [MAP] Hawk v1.4 updated

PostPosted: 13 Aug 2012, 15:47
by qreeves
Included in Red Eclipse as of r3887.

Re: [MAP] Hawk v1.4 updated

PostPosted: 13 Aug 2012, 16:19
by TristamK
I'm glad that I can somehow contribute to project.
Thanks

Re: [MAP] Hawk v1.4 updated

PostPosted: 27 Aug 2012, 00:06
by arand
Second-to-last checkpoint (408) moved as to not be accessible from the outside in SVN r4019
https://sourceforge.net/apps/trac/redec ... s/hawk.mpz

Re: [MAP] Hawk v1.4 updated

PostPosted: 27 Aug 2012, 16:14
by TristamK
arand {l Wrote}:Second-to-last checkpoint (408) moved as to not be accessible from the outside in SVN r4019
https://sourceforge.net/apps/trac/redec ... s/hawk.mpz

wow :shock:
How you find it... i thought that i fix all before...