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[Map] Factory v1

PostPosted: 12 Apr 2012, 18:17
by DroiD
Tell me about any changes you need.
INFO-----
Name: Factory
Based on: Colony
Modes: All except Time-Trial (including campaign yes, you have to load it manually from bottom)
factory.png
factory.png (68.01 KiB) Viewed 5716 times

factory.zip
UPDATED
(332.35 KiB) Downloaded 288 times

Re: [Map] Factory v1

PostPosted: 21 Apr 2012, 09:58
by DroiD
i am planning to do a second version so what are your thoughts?

Re: [Map] Factory v1

PostPosted: 21 Apr 2012, 15:15
by wowie
If you plan on keeping your map campaign compatible, try to keep the polygon count in any large open area down since the client's computer will also be rendering dozens of grunts as well as a small group of players. Not all of us have a RagefaceGFX 9001 card in our desktop, plus there are others that can and will play this game on laptops.

In the end, it's your map and you can do whatever you like with it, so if you have an idea you like, don't let anyone (ME!) tell you that you can't do it.

Re: [Map] Factory v1

PostPosted: 20 May 2012, 16:19
by DroiD
wowie {l Wrote}:try to keep the polygon count in any large open area down since the client's computer will also be rendering dozens of grunts as well as a small group of players. Not all of us have a RagefaceGFX 9001 card in our desktop, plus there are others that can and will play this game on laptops.


Ah but thats the thing... I made this map on my laptop winXP sp1 Nvidia 3050 gt (old)

Re: [Map] Factory v1

PostPosted: 28 Jul 2012, 06:39
by qreeves
I reviewed this map for inclusion in the game, and unfortunately your map wasn't of the required quality. Please see other maps for an example of the way maps should be with regards to layout, texturing, lighting, etc.

Re: [Map] Factory v1

PostPosted: 28 Jul 2012, 19:51
by DroiD
qreeves {l Wrote}:I reviewed this map for inclusion in the game, and unfortunately your map wasn't of the required quality. Please see other maps for an example of the way maps should be with regards to layout, texturing, lighting, etc.


And what about Campgrounds?
viewtopic.php?f=53&t=2801 note that some pics are old

Re: [Map] Factory v1

PostPosted: 29 Jul 2012, 04:41
by qreeves
DroiD {l Wrote}:And what about Campgrounds?
viewtopic.php?f=53&t=2801 note that some pics are old

I did review this but wasn't able to find the related topic at first glance. Unfortunately it has the same problem, these are very basic maps with little detail and haphazard texturing. Hopefully someone around here can give you a bit more insight, but if I were to list all the problems with these maps, I'd basically be sitting here teaching you how to map; something I don't have the time for at the moment, sorry.