[Map] cutec v1.6
Posted: 23 Mar 2012, 21:09
cutec 1.6 latest
cutec v1.5
cutec 1.4
cutec 1.3
cutec 1.2
cutec 1.1
cutec 1.03
__________________
because I was asked:
cutec 1.01
cutec 1.02
description
It's a classical ctf-map in futuristic style, playing maybe in cyberspace.
Updates will follow, but this can last a while .
changelog
changes since 1.5:
_improved textures
_improved lights and removed unescessary ones
_simplyfied geometry descreetingly again
_decreased the number of octreenodes to ~ 990000
_decreased number of triangles to the number of 93k
_added important parts of waypoints for bots, works much better now
_decreased filesize again
changes since 1.4:
_removed deathzones and "lightning effects" inside the bases
_rebuild geometry all around the map, for a kind of "defragmentation" of the map (for the use of bigger gridsizes)
_redesigned and retextured some details / changed geometry details in parts
_fixed some texture errors
_changed clipping material (alpha, clips, noclips, water)
_freed more than 100000 octreenodes
_decreased number of triangles to the number of 102k
_decreased filesize again
_experimented with botwaypoints
changes since 1.3:
_decreased geometry again, retexturation after that
_decreased/changed clipping material
_decreased number of octreenodes
_decreased number of triangles
_small changes for the bot's waypoints
changes since 1.2:
_many small optimizations: geometrics and texturing
_implemented waypoints for bots again
_added diverse weapons to the middle platform
_reduced clipping material: the number of octreenodes could be reduced from huge 10 millions to big ~1,5 mio thanks goes to Karoushi
changes since 1.1:
_removed alphalevel on the platforms
_changed and simplified texturing in parts
_changed/removed/simplified geometric details
_simplified weapon and jumppads
_set lightprecision to 64
_fixed diverse texture issues
removed wpt - file (waypoints for bots) until we can fix an occuring error here
changes since 1.03:
_reduced details in both: geometrics and texturing
_many details have changed, while the preservation of original style had priority
_rearranged waypoints for bots
_removed some tiny glitches
changes since 1.02:
_changed soundradius of the lightning in the middle
_removed spawner particles and triggers
_made completely new botpathes
_removed a wrong texture
_removed some decent details
_added clips to the sides of the platforms
_added a clipbox around the battleground
changes since 1.01:
_added new alphalevel to the platforms ground, including complex geometrical work (which was necessary)
_deleted many glitches and wrong textures
_tuned cloudbox and fog
_added a cloudlayer and an envlayer
_added missing textures to the light-triangle in the blue base
_added missing black texture to a projector over the doortunnel in both, red and blue bases
_removed the light particle square and added a geometrical one instead
_more glassy laser walkways, blued it up in the blue base, including blue laser particles
_added 6 more respawners (and playerstarts,...) for more variety
_corrected the position of the portal on the middleplattform and changed a texture
_fine-tuning on pushers (needs maybe still adjustments)
_changed yellow lights into more orange ones
_changed warp effects, while jumping to another platform (removed triggers, relinked particles directly back to pushers)
_added and deleted some of the botpathes
_deleted some lights, the one behind the buildings e.g.(no one will miss them), hoping this will help to better the framerates
_sounds: added some decent ones and changed radiuses here and there
changes since 1.0:
_deleted graphical glitches in 4 cases