Well, I realized some (minor) issues on the map in RE 1.4, while testplaying. Because of that I started to fix this. Below I show a short list of the issues I found and what I did. If there are other things, more important than aesthetics, so please tell me here. Although I hope this will not be necessary
. If you have also a solution, this would be the best
. I took a new version number, where all possible changes will be a part of then.
After some time I will probably open a ticket on the RE tracker, so that we can implement this to the SVN hopefully later at least.
changes:
_fixed textures and geometry on the middle platform (weaponpads)
_fixed colors for the particles, especially in the blue base (the color value made them green instead of blue in FFA matches and in teamgames also - palette settings and color) now each base has the color it should have (also a bit more smooth than before)
_varified particles on the middleplatform (minor change)
_fixed a teleport issue, while porting from roof to roof, of the bases:
sometimes, when the player was too fast, he arrived behind the target portal and the push value was a bit too high, when leaving the targeted portal - I tweaked the push value of the teleport a bit down and added cliping material behind the portals