Hi folks,
I have been trying to improve my minimum framerate. I added good occluders to cutec 1.1 and generated PVS cull at 64. It took 6 hours, I think because of the ornamental geometry. Even after this measure, the 1- to 1.5-second pauses were a map-breaker for me and my minimum framerate playing with 15 bots troughed at 7 a second. I'm just saying that, based on this test, a PVS will not work, by itself. Then I added good occluders to 1.1.7.1 and calculated a PVS cull at 32 that took 2 hours. My minimum framerate playing with 15 bots was 18 a second. After playing 3 more games with 15 bots I did notice a sole 1/4 pause in one of the games. Should you want the maps for testing purposes, I've attached them to the post. My story is that the Borg have invaded Tron, parked their cube in the middle and are coming out of the cube onto the bases and the center platform. This occluder could be used to perpetuate the onslaught/invasion gametype. Again, I'm just monkeying around trying to learn how to exploit the faculties of the game to eliminate the pauses, increase the minimum framerate and, those considered, maximize the fun in the map. Learning requires experimentation so, for now, you'll get that experimentation from me. I have something in mind for this that I think you might like. However, it will take more time now that I am in college again. Thus I won't make what could be an empty promise. I do know that the occluders are better in cutecopti_1-1-7-2 than cutec_pvs. This is because I got better at it through cutec_pvs and used this knowledge for cutecopti_1-1-7-2. Also, I didn't want to tie up my computer for another 6 hours doing a new PVS cull at 64 or 10 hours at 32 for cutec 1.1. These maps aren't meant to look pretty or be finished works. As always, I am interested in your performance experiences with the maps or techniques used.
cutec_pvs.zip
cutecopti_1-1-7-2.zip
qreeves,
qreeves {l Wrote}:I dunno, raiden already expressed concern over losing the proper "feeling" on the map. Why exactly do the teleports create a freeze? Seems like something that needs to be fixed on my end.
Do you have any insight yet on how to remedy the pauses? Please forgive me, I know I am not being very patient, but if you discover something that can help us, please let us know. I don't want to become complacent. Raiden has said that even using my optimization, with no teleports, and on his faster computer he still experiences pauses, although not as prominently as before.
Cheers