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Hit sounds

PostPosted: 13 May 2011, 18:17
by Skorpio
Hey, I've tried to create some new hit sounds for you, because the old ones sound too much like a piano IMO. First I went for something distorted like Variant1, but then I thought a bit less distortion would be better (Variant2). I've already tested them ingame and it sounds pretty good. There are only two tones for each variant yet, but I can do more if you like them.

BTW can I still play online with custom hit sounds or will I get banned if I change the files? :?

Re: Hit sounds

PostPosted: 14 May 2011, 23:42
by Kitsune
You will not get banned. The game is moddable and changes like that are client side, untill i find a way to make them server-side on my server. They sound pretty good, but i don't like the second one in variant 2.

Re: Hit sounds

PostPosted: 15 May 2011, 18:22
by Skorpio
Thank you. I've been wondering why there are so many damage sounds. I'm playing with 3 different tones atm and I think that's enough. And do high tones mean less damage or more?

Re: Hit sounds

PostPosted: 15 May 2011, 18:33
by Kitsune
the high tone means you hit an enemy and the low tone means you hit a teammate.

Re: Hit sounds

PostPosted: 15 May 2011, 19:09
by Skorpio
Heh, I know the teamdamage sound. :) I meant the different sounds when you're hitting an actual enemy.

Re: Hit sounds

PostPosted: 15 May 2011, 19:12
by Kitsune
oh. well i'm not really sure. maybe its by distance, location of hit i.e. headshot/bodyshot, or flakdamage.

Re: Hit sounds

PostPosted: 26 May 2011, 06:15
by fluxord
Skorpio {l Wrote}:Hey, I've tried to create some new hit sounds for you, because the old ones sound too much like a piano IMO. First I went for something distorted like Variant1, but then I thought a bit less distortion would be better (Variant2). I've already tested them ingame and it sounds pretty good. ...

Nice sounds dude :cool:, keep the good work going on!
BTW, which programs do you use to create/record the sounds?

Re: Hit sounds

PostPosted: 27 May 2011, 20:43
by Kitsune
I found out that the different tones are by the health of the target.

Re: Hit sounds

PostPosted: 27 May 2011, 20:49
by sireus
Offtopic: why do you write everything in blue? That's annoying as hell, especially for people like me who use qsilver-night.

Re: Hit sounds

PostPosted: 27 May 2011, 21:21
by Kitsune
I also use qsilver-night and to be honest, deepskyblue is better for it, but harder for qsilver-normal people to see.

Re: Hit sounds

PostPosted: 08 Jun 2011, 02:13
by ZeroKnight
sireus {l Wrote}:Offtopic: why do you write everything in blue? That's annoying as hell, especially for people like me who use <insert-variable-theme-here>


Haha that reminded me of everyone bitching at me when I write in all lime green :P
I don't know how people can use light themes...kills me eyes.

Anyway, on topic...
I like how the sounds are coming. Variant 2 I also don't like...the audio clips a bit, it just doesn't sound all that good.
Now, if you can get "Variant 1" to match all the other higher sounds, then I'd use this :P

Good start man, keep it up.