John_III {l Wrote}: If I'm basing a map on a sketch, I'll usually block in some basic forms with large cubes at first just to get a sense of scale.
Ulukai {l Wrote}:but I try to form the idea in my mind before starting.
Ulukai {l Wrote}:just start improvising from that pojnt...
Unnamed {l Wrote}:I'm creating a underwater map now.
Jamestonjes {l Wrote}:After sniper told me that i must use /worldalias on_trigger_12 [command] i decided to expiriment and came up with a trigger to toggle zero g
but because it wont reset when you spawn every spawn so trigger 2 can be used there
or you could ahave a space ship also with trigger 2 at spawns but instead of trigger 1 use trigger 2 and 3 at exits/entrances to toggle gravity
/worldalias on_trigger_1 [if (= $gravity 50) [gravity 0] [gravity 50]]
/worldalias on_trigger_2 [gravity 50]
/worldalias on_trigger_3 [gravity 0]
for those who already know this sorry for wasting your time
edit: it only affects the player who acttivates the trigger, so they dont need privaleges
Unnamed {l Wrote}:There ars some problems:
It doesn't affect other players, but all bots if you play offline. If the gravity is changed for a player, it's also changed for the grenades/mines he dropped.
Unnamed {l Wrote}:I took only the bridge from an unfinished map wich would be way too large and added two buildings at the ends and a platform with stairs in the middle where you can get to the buildings by pushers.
Ulukai {l Wrote}:Looks interesting, although very colourful...
Unnamed {l Wrote}:I tried to create some textures. This is what I have.
Any suggestions?
Sniper-Goth {l Wrote}:I tried to make some textures today.
Does it looks good?
Sniper-Goth {l Wrote}:I designed today a sun skybox.
Could this be useful for the game?
Unnamed {l Wrote}:Sniper-Goth {l Wrote}:I tried to make some textures today.
Does it looks good?
The red texture on the wall looks good, but the tiles on the ground look strange.
The texture on the ceiling looks too clean. I have the same problem with my textures. Look at the trak and philipk textures. They have very detailed dirt, scratches, peeled off paint and such things.
edit: On the screenshot you can also see my progress. I created some panels in the same style and other tiles.
Ulukai {l Wrote}:What is the resolution of the skybox images? They look quite nice but it looks a bit low-res, I can't determine whether it is due to resolution or jpg conversion.
Sniper-Goth {l Wrote}:Ulukai {l Wrote}:What is the resolution of the skybox images? They look quite nice but it looks a bit low-res, I can't determine whether it is due to resolution or jpg conversion.
It is 512x512, PNG.
Its my first time trying to make an skybox. So im testing things around, but i think it combines with Longestyard.
Ulukai {l Wrote}:If possible you really should try a 1024x1024 resolution when using images like that planet in it. It becomes too pixelated in smaller resolutions.
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