Sniper-Goth {l Wrote}:This brick wall i made today certainly doesn't looks bad, even if i did pixelate it a little, as im not really aiming for realistic textures :v .
Ulukai {l Wrote}:Sniper-Goth {l Wrote}:This brick wall i made today certainly doesn't looks bad, even if i did pixelate it a little, as im not really aiming for realistic textures :v .
Looks like a screenshot from Tetris
Unnamed {l Wrote}:Ulukai {l Wrote}:Sniper-Goth {l Wrote}:This brick wall i made today certainly doesn't looks bad, even if i did pixelate it a little, as im not really aiming for realistic textures :v .
Looks like a screenshot from Tetris
I like Tetris
Sniper-Goth {l Wrote}:I made this today to test more the textures
greaserpirate {l Wrote}: Looks great! Kinda reminds me of ancient Japanese architecture, I don't know why, and it's good-looking and original.
quintux_v {l Wrote}:-What are the guidelines on waypointing, e.g. don't jump where unnecessary, etc?
quintux_v {l Wrote}:-What can bots do in relation to parkour? Can they use impulse mid-jump?
quintux_v {l Wrote}:-How are bots + waypoints affected by pushers?
quintux_v {l Wrote}:-Does the orientation of the player while dropping waypoints affect the orientation of the bots? (I've been dropping most waypoints by running backwards)
quintux_v {l Wrote}:-Can certain waypoints be undone (e.g. missed a jump, fell, etc)?
quintux_v {l Wrote}:-are waypoints dropped in edit mode?
-can you edit waypoints after saving them?
quintux_v {l Wrote}:Also, where do I go to skytexture faces? I don't see a menu option and don't know a console command, and there's not a texture for that, I think.
quintux_v {l Wrote}:-Does the orientation of the player while dropping waypoints affect the orientation of the bots? (I've been dropping most waypoints by running backwards)
-Can certain waypoints be undone (e.g. missed a jump, fell, etc)?
-Do certain mutators (I'm thinking jetpack) change waypoint usage?
-are waypoints dropped in edit mode?
-can you edit waypoints after saving them?
Also, where do I go to skytexture faces? I don't see a menu option and don't know a console command, and there's not a texture for that, I think.
ballist1c {l Wrote}:quintux_v {l Wrote}:-What can bots do in relation to parkour? Can they use impulse mid-jump?
Yes, only it's rare for them to do it.
ballist1c {l Wrote}:quintux_v {l Wrote}:-are waypoints dropped in edit mode?
-can you edit waypoints after saving them?
lol, ya didn't know? You have to turn them on first: F3 -> ops -> waypoints -> show waypoints + create waypoints
yes, you can edit them in the same menu.
bonifarz {l Wrote}:I think the orientation does not matter, it seems a bidirectional graph, so any path you run forward also works backwards.
Dratz-_C {l Wrote}:When the skytexture is entirely missing from the texture browser, entering "exec config/map/textures.cfg" from edit mode will bring it back.
Where, instead of a texture that looks like sky, you want to create invisible geometry for clipping assistance with diagonals, type "skytexture 0" which will refrain from making visible all geometry that is skytextured. As a qualification, you can shoot through clipping, but you cannot shoot through "skytexture 0" invisible geometry.
Ulukai {l Wrote}:Importantly, don't forget to save your waypoints before quitting your map or the game, I used to forget it when I started with it and I banged my head on my desk several times
In general, I set gamespeed to 200 in edit mode and run around the map where I want the bots to go. I don't try to run in straight lines too much and try to use the whole width of walkways and hallways so that the chance of bots colliding is quite restricted. For pushers or jumps I set gamespeed to 100 again because the precision is important, as mentioned above.
quintux_v {l Wrote}:-How are bots + waypoints affected by pushers?
-Does the orientation of the player while dropping waypoints affect the orientation of the bots? (I've been dropping most waypoints by running backwards)
Sniper-Goth {l Wrote}:quintux_v {l Wrote}:-How are bots + waypoints affected by pushers?
-Does the orientation of the player while dropping waypoints affect the orientation of the bots? (I've been dropping most waypoints by running backwards)
The bots don't like pushers much, almost always they will impulse during a pusher jump, depending of the direction.
If you make an waypoint when making a big jump(like jumping down from a building), it will be one-way.
qreeves {l Wrote}:Sniper-Goth {l Wrote}:quintux_v {l Wrote}:-How are bots + waypoints affected by pushers?
-Does the orientation of the player while dropping waypoints affect the orientation of the bots? (I've been dropping most waypoints by running backwards)
The bots don't like pushers much, almost always they will impulse during a pusher jump, depending of the direction.
If you make an waypoint when making a big jump(like jumping down from a building), it will be one-way.
Are they? That should probably be fixed.
Jamestonjes {l Wrote}:Unnamed that looks so good *wipes a tear away*
BioHazardX {l Wrote}:1) How can I make an hexagon shape? I'm not able to modify well the borders of a cube platform (pressing mousewheel+q), I need to cut them perfectly diagonally;
BioHazardX {l Wrote}:2) In the changelog 1.4 version is written that now there are 4 types of lava and water. How can I display all of these to choose the best one for me?
BioHazardX {l Wrote}: a) a var where you can start with all the weapons (pistol, shotgun, smg, flamer, plasma) except the rifle;
b) a var where you can set the time of your spawn after die;
BioHazardX {l Wrote}:Thanks Unnamed for your reply.
Another question that I forgot: where can i select the mapmodels? In Sauerbraten it's easy, it's already added in the UI or just press F4. In Red Eclipse this doesn't work, I wonder what key I have to press it...
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