My config for textures "nobiax":
setshader bumpspecmapworld
texture c "nobiax/diffuse_1.png" 0 0 0 0.125000 // 664
texture n "nobiax/normal_1.png"
texture s "nobiax/specular_1.png"
Screenshots:
This uses an older version of textures than in the video. Besides texture cut into pieces "512x512", since I had a case where the texture size "1024x1024" view distorted - what was the reason: the engine, link library, or the video card - not clarified.
Texture set exactly the same. Actually, I had the impression that the name of the pack "decals", actually a shader "decalworld" may not apply.
Of the video is not visible.
I wonder at what engine was made deme on video?