Re: [MAP] Canals v1.6
Posted: 24 Aug 2012, 22:51
Ulukai,
I thought you might like to know that for 1.6 by lowering the clip of the ceiling and raising it for the floor I reduced the number of PVS cells from 4000+ to 1916 at size 128 and 6794 at size 64. Moving these clip boundaries, especially the bottom, might reduce the size of the PVS and map file and would shorten the time it takes for the player to die after jumping off the side. I didn't complete the generation of the PVS because of how long it would have taken my computer to do so.
Cheers
I thought you might like to know that for 1.6 by lowering the clip of the ceiling and raising it for the floor I reduced the number of PVS cells from 4000+ to 1916 at size 128 and 6794 at size 64. Moving these clip boundaries, especially the bottom, might reduce the size of the PVS and map file and would shorten the time it takes for the player to die after jumping off the side. I didn't complete the generation of the PVS because of how long it would have taken my computer to do so.
Cheers