I tried this map (just offline with bots for now) and I enjoyed it fairly much.
The worst thing about it was the very mine/grenade-heavy play, especially mines placed at diagonal walls(secondary mode) are very effective here, and you almost never run out of mines (the next mine is usually just a few steps away).
If playing in "classic" mutator, the amount of weapons may be also too much.
I'd reduce mines by 1/3 or 1/2, grenades maybe 1/4.(maybe even more)
Thats my only major complaint so far though, another minor issue would be like others stated the relative lack of wallrunning/-kicking ...
(I used other parcour elements fairly often) (also maybe consider a few more vaulting spots)
...and the lava-platforms, which not just are useless but also have these rounded corners which you can attach mine2 to, which essentially creates very dangerous mine lasers for one team directly at the spawn.
The look of the map is good, but not perfect yet, one thing there would be to light the wallruns in the middle of the map to both sides and more but smaller lights at the blue and red bars to give them more of a contrast. (for non glare users

)
The lighting of the floor bases is relatively strange, considering there are fairly bright white lights below the sideways at the bases, which don't have light entities (add lights or remove texture)
The lower layer floor texturing is also relatively boring compared to the rest of the map, maybe add some more details to that layer.
Didn't test map in ctf yet, maybe it's too much based on speed rather than fragging skill, so consider protecting the base some more from front attacks.
The thing I love about this map is the pacing. Even though one may consider the amount of pushers too much, I simply enjoyed the fast movement opportunities.
About the back-pushers at the end of each base: It was first unclear to me if these would kill me or push me back, maybe a more clear way of marking pushers is needed, such as maybe permanent particles at each pusher, indicating it's existence and movement direction.
There are also 6 unneeded pushers: 2 near each lava platform ( especially since the lava-platforms are not needed anyways) and the two pushers at each map ending that push you upward to the backwards facing pushers( because they are hard to spot and I prefer to simply jump up, which keeps me moving)
I also like the inclusion of the base level, which gives an opportunity to catch yourself after falling down. I'd consider more ways down though, right now the lower layer is nice, but not often used.(maybe add slopes down where the lava-platforms are right now
I had no issues with anything I didn't mention, I consider it a solid map.