[MAP] Final Destination (work in progress)

[MAP] Final Destination (work in progress)

Postby Sniper-Goth » 17 Mar 2013, 19:13

This is a map ive been working on for a looooong time, and just need some things finished to get 100% done.
Authors: Fred, Donillo,Greaserpirate, JD, Brucewayne, and of course, me.
What we have here, you ask?
Scripted fog in the garage/rest of the map
A train!
Neon building, RE building, moon in the background
Classic RE theme easter egg
Another Dimension easter egg
Simple navigation map, but watch for the water!
Medium Sized, very close quarter "in your face" type of map.
Also, it doenst matter if you are hiding in the ventilation shaft, the onslaught WILL GET YOU.
Various scroling things out of the map.
Thats it, any feedback to make it better and better is welcome.
Attachments
screenshot.0258.png
Can you find this place?
screenshot.0252.png
Central part of the warfare.
screenshot.0253.png
Train in movement simulation :p
screenshot.0249.png
The Garage part, with some fog for that immersion.
destiny.rar
Map,waypoints,.cfg etc.
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Last edited by Sniper-Goth on 18 Mar 2013, 18:30, edited 1 time in total.
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
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Re: [MAP] Final Destination (work in progress)

Postby qreeves » 18 Mar 2013, 04:18

I like it. Needs to better use the space within it (like the big empty areas near the parking structure), as well as not use the default "editing squares" texture.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: [MAP] Final Destination (work in progress)

Postby Sniper-Goth » 18 Mar 2013, 18:34

qreeves {l Wrote}:I like it. Needs to better use the space within it (like the big empty areas near the parking structure), as well as not use the default "editing squares" texture.


The big open space for now is just for the background view, maybe i will add some playable areas in it later.
Im using the "editing squares" just as a placeholder, still dont know what texture to use in some parts.
I still have a long way to go for it.
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
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