Hi, and welcome to my best (finishable) mapping attempt so far, one which happens to be a remake of the famed darkzone, a.k.a DM6 (no, NOT campgrounds; that is Q3DM6, and is unsuitable for RE's physics).
History:
DM6 originally appeared in Quake (the first)'s multiplayer mode as the final Deathmatch map. It was highly praised for it's balanced layout and ease of movement. It has since reappeared in various unofficial ports to UT games and to Q3A. More recently a modified version with a high-tech theme can be found in Xonotic 0.6.
You might ask, why am I releasing this map so early in it's development? Well, as it is my first solo attempt (even if it is a remake) I would like extensive feedback and advice. This also lets people who are not mapmakers look into the mapmaking process.
Features:
v2 alpha:
teleporters added
experimental skylight added
weapon placement slightly adjusted
Screenshots:(Zoom in for better viewing) ATTENTION: These are outdated, please download
Download Latest Version:
v1 alpha: http://dl.dropbox.com/u/24311617/qw_dm6_v1_alpha.zip
I would like critique in particular on:
Scale: is it correct? Any areas I should fix?
Weapons: Are the weapons spaced correctly? Is there a good balance?
Theme: Recommendations on future texturing + lighting work welcome. Please note this is not a contest, I am not looking for people to texture my map for me. kthxbai
After various fails, getting to this point took me about a month. Thanks for taking a look
