Team HQ are celebrating wildly because of the birth of a new 80 ton meka. A human walker named 'Adam'. In the pic you can see a player Adam, looking at another Adam.
The artist sent us this 6 months ago, after a ton of mucking around we finally fixed the problem with the animations screwing up the model in RE/MekArcade. There were 2 problems, firstly, spaces in the bone names and secondly some vertices had more than 4 inflences in some cases (a no no for md5). Having fixed these I am up to cutting up the animations in Misfit Cubed. Once the model has the animations set up properly it is really easy to export all the md5anims in one go. I am expecting to get 3 or 4 meka from this chassis. I will post it when done.
I have put some working chicken walker md5 models up at Quad http://quadropolis.us/node/3073, done by Walter an artist who was with us last year. They should work as is. Download from http://teamxbow.org/cube/models/models-mek/mek_chicken_walker_pack.rar All the models still lack torso rotation and ragdoll deaths. Any helpers?
I tried (and failed) recently splitting the mesh on light battlearmour (see below) and if I can't do it myself in the next little while I may put up at Quad with a please help request. It is set up ready to export in Misfit Cubed but needs the mesh split in the cfg so as you can run and shoot. we also have a fatter version skinned with a martian sort of skin.