HeatCell [Map]

HeatCell [Map]

Postby Rabidbutton » 26 Aug 2012, 11:55

This is a new map, it isn't finished yet but it is playable, so let me know what you think of it!
also I am not sure if I did the whole licensing thing right or if it even needs one so yeah! XD

Thanks!
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screenshot.0005.png
screenshot.0004.png
screenshot.0003.png
HeatCell.zip
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Last edited by Rabidbutton on 27 Aug 2012, 00:00, edited 1 time in total.
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Re: HeatCell [Map]

Postby qreeves » 26 Aug 2012, 13:45

Screenshots?
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Re: HeatCell [Map]

Postby ballist1c » 26 Aug 2012, 15:19

qreeves {l Wrote}:Screenshots?


+1

No pics, no clicks man!
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Re: HeatCell [Map]

Postby Rabidbutton » 26 Aug 2012, 23:37

Yeah I didn't add them because I didn't really know how to take them properly sorry, would someone please tell me how to take a screenshot without all of the hud stuff showing? :)
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Re: HeatCell [Map]

Postby ballist1c » 26 Aug 2012, 23:52

Rabidbutton {l Wrote}:Yeah I didn't add them because I didn't really know how to take them properly sorry, would someone please tell me how to take a screenshot without all of the hud stuff showing? :)


/showhud 0
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Re: HeatCell [Map]

Postby Rabidbutton » 26 Aug 2012, 23:53

Ha ha, simple enough XD I'll start taking the pictures thanks!
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Re: HeatCell [Map]

Postby Rabidbutton » 27 Aug 2012, 00:02

Ok I have added the screenshots!
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Re: HeatCell [Map]

Postby ballist1c » 27 Aug 2012, 00:32

It has the correct license, and it's got a nice basic layout. Decrease the overall size of the map by 7/8 scale or so, seems a bit too big.
The rocket spawn is pleasingly hard to get to and still stay alive. Textures could be improved, I'll take a crack at it tomorrow, nice lighting though

Suggestions:

Put a teleporter in the holes under the stairs that will teleport you to the other one
Improve the bot waypoints (make them as detailed as possible)
Do something with the area at the bottom that you can walk into
Seems a bit too big overall(decrease size a little)
Improve the weapon spawns, they seem kind of random. Organize them; rifles on the little sniping platforms is nice, maybe flamers up top near rocket, grenades in the corners, shotgun at the bottom area, smg's in the corner or something, etc. I dunno, your map, your rules

Nice name BTW, fits it, unlike some of the wierd names for maps we have here
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Re: HeatCell [Map]

Postby Rabidbutton » 27 Aug 2012, 00:56

Thank you for your thoughts, I think the weapons are pretty organized I'll probably move the flamers back down to the lower platforms though :),
if you could teleport from the stairs it might make it too easy to score points on capture the flag,
the lowest areas on the side are pretty empty at the moment you are quite right,
I am a little sceptical about resizing the whole thing :),
the waypoints certainly need work XD,

Thanks!
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Re: HeatCell [Map]

Postby Calinou » 27 Aug 2012, 17:02

https://dl.dropbox.com/u/82342922/downl ... atCell.wpt
^ I made some better waypoints.
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Re: HeatCell [Map]

Postby Rabidbutton » 27 Aug 2012, 23:47

Calinou {l Wrote}:^ I made some better waypoints.


Thank you, but I would actually like to work on these things myself
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Re: HeatCell [Map]

Postby Ulukai » 28 Aug 2012, 09:43

Looking pretty good, but blend. I think the map could use some more coloring, both by lighting and texturing. Some textures are overused or out of place imo, but it's an OK job so far.
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Re: HeatCell [Map]

Postby Rabidbutton » 29 Aug 2012, 12:37

[Update]

Ok here is a small update, I have fixed some issues such as waypoint's, and some non symmetrical textures that I was not aware of, if you find any issues please let me know! :)
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Re: HeatCell [Map]

Postby ballist1c » 06 Oct 2012, 01:43

Hi! Any progress? Current version is good but I would like to know if you are still working on this as it could always be better :)
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