Dear TristamK,
I like the new variations of the cube faces. I do not know what to do to substantially reduce the 9.2mb file size other than to say that perhaps there is a way to use texturing rather than geometry to achieve the effect. I have see this method used in Oblivion and Skyrim. For testing methodology, a
map with no extra players shooting at each other has a higher framerate than one tested with 11 other players or bots executing the game mode. It is just something to consider. Here is what I had to do to get all the way through the
map without frankly quiting for lack of interest. I added a helper
map along side the actual course of the maze rather than just at the beginning. It may look too easy but it made it more fun for me. I did it by copying your helper
map, increasing the grid size so that a paste would match the size of the larger maze, pasted beside the big maze and then further out pasted beside the first paste. Then I made the inner larger copy of the helper smaller maze alpha+clip material. Naturally, I recolored the alpha to match your existing alpha. After that I increased the lighterror to from 8 to 16 which saved 750kb. Next, I losslessly compressed the preview png to 250kb which saved 130kb. Following this, I resized the preview png to 256 by 256 pixels and losslessly compressed it which saved 300kb over the original 512 by 512 pixel
map preview image. I will post some screenshots and offer with no obligation to let you have my little edit if you want to look at or use it. Some qualifications I would like you to know about before you subject these screenshots to scrutiny are that players cannot walk onto the guide
map and are still clipped into the same course they had been before and the screen captures were taken using mostly low Red Eclipse visual settings.
SkyIntricacy-_Dratz_C-_01.png
SkyIntricacy-_Dratz_C-_02.png
SkyIntricacy-_Dratz_C-_03.png
Cheers