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Server side mods?

PostPosted: 20 Nov 2013, 18:05
by Danfun64
Hello. Is it possible to force a graphic mod to be used on a server, like with quake engine games and the sv_pure option?

Re: Server side mods?

PostPosted: 20 Nov 2013, 20:18
by Sniper-Goth
By graphic mod you mean Bloom,rotoscope etc? If it's that, no. It's client-sided, AFAIK.

Re: Server side mods?

PostPosted: 20 Nov 2013, 21:29
by Danfun64
No. I meant like sounds and graphics, for example, replacing the textures of a map to something rediculous, or changing the sword into a fish. That kind of custom content forcing.

Re: Server side mods?

PostPosted: 20 Nov 2013, 22:34
by Sniper-Goth
No. That's client-sided. The Servers only sends the .mpz,.cfg,.wpt and the .png of the maps that it has in the rotation.

Re: Server side mods?

PostPosted: 20 Nov 2013, 23:21
by greaserpirate
You can alter the textures, though, as long as you don't use any that aren't in the game (vcolor/vshaderparams can turn the few textures we have in to a whole plethora of new textures though :) )

Just edit the .cfg (or ingame textures using /v commands), save the map as "echo-wacky" for example, and tell people to /getmap.

Re: Server side mods?

PostPosted: 21 Nov 2013, 00:42
by ballist1c
but the map-sending system is horribly unreliable, so it's not really anything you want to use every time someone connects.

Re: Server side mods?

PostPosted: 21 Nov 2013, 01:19
by Danfun64
And as for forced custom models? How is that done, if possible?

Re: Server side mods?

PostPosted: 21 Nov 2013, 02:01
by greaserpirate
Danfun64 {l Wrote}:And as for forced custom models? How is that done, if possible?


That isn't possible; you can change the mapmodels to other models included in the game by editing the .cfg (invluding vanities; I'm counting down the time until a map has a giant panda statue :p ). But you can't ever send assets (textures, models, etc) that the players don't have. And, as Ballist1c said, the sendmap function doesn't work well when people already have a map with the same name.

Also, the playermodel is unchangeable, except for players choosing their own vanities.

Re: Server side mods?

PostPosted: 21 Nov 2013, 02:41
by Sniper-Goth
Re is totally moddable in the Client-side of things(you see.... i have my..... pistol,shotgun,Rifle sounds changed,my Gib model changed,a battlefield 3 rifle model for the rifle itself, a creeper model for the grenade, a sword made by myself,textures!....). But sharing things online in-game? That's a no-no.
If i were to share those, first i would need to package them in a zip file. Then send them to the other players through email etc.

Re: Server side mods?

PostPosted: 22 Nov 2013, 04:45
by qreeves
Be mindful not to share the proprietary stuff (eg. The Battlefield model).

Re: Server side mods?

PostPosted: 22 Nov 2013, 16:32
by Sniper-Goth
I won't do that, i know how things work, Mr. Reeves. I use it for myself.

Re: Server side mods?

PostPosted: 02 Dec 2013, 01:12
by Lyberta
Sniper-Goth {l Wrote}:I won't do that, i know how things work, Mr. Reeves. I use it for myself.


How not sharing this changes the copyright status? If you did it only for yourself, you've still committed copyright infringement if it was not allowed by the EULA of BF3.