bonifarz {l Wrote}:currently both, start and respawn checkpoints initialize the timer in trial games. If the latter had no such effect, potential exploits for shorter lap times would be prevented on all maps where you can either skip the start checkpoint or finish a lap without getting teleported.
qreeves {l Wrote}:It is done this way in case a map contains no "start" checkpoint. This might be better for discussion on the forums?
My impression is that fixing exploits is better than allowing maps that are missing a start checkpoint - I think all official and most other trial maps do have one.
To be clear: Saving some time when bypassing the start checkpoint is not a big issue, but on many maps you can finish a lap in just a few seconds if you run back and forth from the finish line to the last respawn checkpoint.