Jamestonjes {l Wrote}:class based would be nice for an assault type mode (like guantlet with checkpoints or assault in older unreal tournaments) or a campaign mode but can open the door to more easy cheating methods (like the guislider exploit i found and will report as soon as my opera mini lets me)
FaTony {l Wrote}:All these discussions aside, there is one clear flaw in current version - there is no easy way to add your own gamemodes to your server. I guess I'll start a separate thread on this issue.
Ulukai {l Wrote}:Sniper-Goth {l Wrote}:NO, no class things in RE please :c
+1 thank you.
I'm still not a fan of having arena on by default, lets pls forget the idea of classes for a game like RE!
qreeves {l Wrote}:How about weapon buffs? It would be like attributes you inherit from the weapon(s) you have. For example: while using the plasma you inherit a shield from damage and lose some speed. Sort of like league, but it keeps the game focused on what weapons you equipped (and could thus also apply to classic). This could also spawn some interesting new items like the above mentioned healing gun, or whatever.
TheLastProject {l Wrote}:qreeves {l Wrote}:How about weapon buffs? It would be like attributes you inherit from the weapon(s) you have. For example: while using the plasma you inherit a shield from damage and lose some speed. Sort of like league, but it keeps the game focused on what weapons you equipped (and could thus also apply to classic). This could also spawn some interesting new items like the above mentioned healing gun, or whatever.
Personally, this is one of the things where I think: This would be great, but please don't overdo it.
I don't have an issue with this per-se, but I'd rather have it as some balancing thing added to a few weapons that could use it than to any weapon. Something like the sword or pistol having slightly increased movement speed, to make these weapons more useful, if only to switch to when you're not about to shoot someone up with something else. This will allow weaker weapons to still have an advantage, causing people to think of more advanced builds. It adds these "RPG elements" while keeping everything balanced and shooter-ish, which is something I find still acceptable.
If we go to this, descriptions of what exactly a weapon does would be useful. Perhaps a question mark next to each weapon on the loudout screen giving stats like damage, firing speed and other buffs if there.
TheLastProject {l Wrote}:Personally, this is one of the things where I think: This would be great, but please don't overdo it.
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