tesseract.gg {l Wrote}:Tesseract provides a unique engine derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic shadows, global illumination, HDR lighting, deferred shading, morphological/temporal/multisample anti-aliasing, and much more.
Failing to explain it with words, comparatively:
While you can see the benefits for yourself (go check it out if you haven't already!), it doesn't come without a price. The fancy new rendering does mean that older hardware may not be up to the challenge of running such a high end engine. Red Eclipse, however forward thinking, has reached the limits of what is possible within the current Cube 2 engine, and I believe it may be time for us to let go and move forward with Tesseract. Unfortunately, this is an all-or-nothing sort of deal; maps would need significant changes to use the new formats, and the new form of rendering is not compatible with the old.
This is basically your chance to have your say on the issue: Should we move to Tesseract, or would we lose too much in the process?