Red Eclipse is a bit different than other FPSs I've played, and I'm curious why some of the things are the way they are (by default).
1) Why is the health system the way it is? Most FPSs I've played do not have health regeneration, and have health and other buffing pick ups.
2) Why is the weapon item system the way it is? Why have a limited loadout? Why do you have to press a button to pick things up (I guess it makes sense if you have a limited loadout)? Why have unlimited ammo instead of ammo pick ups?
In most FPSs I've played, pick ups add a kind of "map control" dimension to deathmatch gameplay, which I enjoy. This is mostly missing in Red Eclipse from what I can tell so far (just started playing it).
It'd also be nice if the rationale behind the gameplay decisions were in the wiki. Maybe with suggested strategies and tactics too? Perhaps a tutorial?