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sunlight lighting

PostPosted: 22 Apr 2013, 03:23
by unixfreak
Hi all.
Noticed yesterday that the 1.4 release has commands; sunlight / sunlightyaw / sunlightpitch / sunlightscale (that also appeared in the latest sauerbraten). Question is, why can't i get any lighting from it with RE?

Am i missing something?
eg;
{l Code}: {l Select All Code}
/sunlight 120 180 150
/sunlightpitch 70


The above doesn't seem to add any lightmaps. :oops:

Re: sunlight lighting

PostPosted: 22 Apr 2013, 03:40
by qreeves
These commands/variables are only for use when importing a map from Sauerbraten. When the map is first loaded it turns these variables into the appropriate sunlight entity in the world space. Try: /newent sunlight 0 70 120 180 150

Re: sunlight lighting

PostPosted: 22 Apr 2013, 04:02
by unixfreak
Ah i see. That makes perfect sense thanks.