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Old Computer and Netbook LOW FPS

Posted:
08 Nov 2012, 17:57
by Inogord
Low FPS on old computer and netbook.
Any advice, please (I do not need to buy a new powerful computer, I want to play here).
Re: Old Computer and Netbook LOW FPS

Posted:
08 Nov 2012, 18:49
by qubodup
You have to provide more information before anybody can help you. Post your full system specs including operating system and gfx driver version.
Re: Old Computer and Netbook LOW FPS

Posted:
08 Nov 2012, 18:56
by Inogord
This is a common topic, the general recommendations.
Re: Old Computer and Netbook LOW FPS

Posted:
08 Nov 2012, 19:36
by TheLastProject
Inogord {l Wrote}:This is a common topic, the general recommendations.
As every Operating System and pieces of hardware work differently, the only real "general tips" we can give is turn everything in "Setting" to the lowest settings. If you want more help than that, I'm afraid system specifications will be necessary.
Re: Old Computer and Netbook LOW FPS

Posted:
09 Nov 2012, 08:29
by Inogord
All settings very low, text almost impossible to read, all the textures are very bad.
But FPS still low.
How to speed up the game?
Re: Old Computer and Netbook LOW FPS

Posted:
09 Nov 2012, 14:59
by sireus
Inogord {l Wrote}:How to speed up the game?
The first step would be to do what people asked you to do:
qubodup {l Wrote}:You have to provide more information before anybody can help you. Post your full system specs including operating system and gfx driver version.
Re: Old Computer and Netbook LOW FPS

Posted:
10 Nov 2012, 19:35
by hulk
Inogord {l Wrote}:All settings very low, text almost impossible to read, all the textures are very bad.
But FPS still low.
How to speed up the game?
Get a better computer. Or try the old Cube or Assault Cube which runs on the same engine. One of the older Sauerbraten versions could run too.
Re: Old Computer and Netbook LOW FPS

Posted:
10 Nov 2012, 23:40
by fawstoar
I'm going to hijack this thread for entirely selfish purposes.
I have a netbook with an Intel Atom Processor @ 1.66GHz, 2GB RAM, integrated graphics. The game at lowest settings, lowest resolution runs at 15-25 FPS. Is there any way I can improve this?
Re: Old Computer and Netbook LOW FPS

Posted:
11 Nov 2012, 00:41
by Dratz-_C
fawstoar,
I have a nettop with a 1.6ghz Intel atom, 2gb of ram, and integrated graphics and at the highest green color settings in 1080p the game runs usually runs at 25 - 30 fps, sometimes up to 60. So I need what you are leaving out. What is your graphic chip make--Intel, Nvidia--and model--GMA950, ION2. I didn't state mine for effect. It is an Nvidia ION LE set to 512MB, the equivalent of a Geforce 9400 M.
Cheers
Re: Old Computer and Netbook LOW FPS

Posted:
11 Nov 2012, 20:40
by fawstoar
And therein lies my problem. Integrated Intel GMA 945
/sadface
Re: Old Computer and Netbook LOW FPS

Posted:
12 Nov 2012, 01:39
by Dratz-_C
fawstoar,
This is what I pulled up for your graphics chip.
Intel GMA950 (i945GM)
4 ROP/TMU @ 400MHz
1.6 GPixels/sec pixel fillrate
1.6 GTexels/sec texture fillrate
4 pixel shader pipelines (DX9, OpenGL 1.4 )
1.6 GFLOPS shader throughput
no hardware vertex shader pipelines
I think your experience is a product of a relatively low pixel fillrate, disproportionately low texture fillrate relative to what the game requires and low amount of graphics memory. Running in a low resolution such as 640 by 480 is the first step to compensate for a low pixel fillrate. Red Eclipse maps use from 2 to 8 textures over each rendered pixel on the screen. Texturing, lightmapping, translucency and blending are components of a map that all use synchronous texturing. This is where 1.6GTexels effectively is halved, quartered or even divided by eight. Change the default of /texreduce 0 to reduce the detail of the texturing proportionately using /texreduce 12 which is the greatest amount of reduction possible. To work with a low maximum amount of graphics memory, such as 64mb, try changing the default of /maxtexsize 0 to /maxtexsize 128 which will reduce the maximum texture size from unlimited to 128 by 128. Alternatively you can use /texcompress 128 to retain more texture detail while still conserving graphics memory. In Red Eclipse's display options try selecting a 16 bit color depth, 16 bit z buffer depth and 16 bit stencil to further reduce the graphics memory requirement
Cheers
Re: Old Computer and Netbook LOW FPS

Posted:
14 Nov 2012, 02:25
by fawstoar
Many thanks!
Re: Old Computer and Netbook LOW FPS

Posted:
14 Nov 2012, 03:54
by Dratz-_C
fawstoar,
You have my heartfelt welcome. I learned some things in researching your situation and how to alleviate it. I'd like to thank you for giving me the information to work off of.
Now if we can only get Inogord to give us his information, perhaps we can help him, although short of that I postulate that the improvisations I gave you would probably work for him or her on his or her old computer and netbook.
Cheers
Re: Old Computer and Netbook LOW FPS

Posted:
15 Nov 2012, 01:27
by hulk
Dratz-_C {l Wrote}:fawstoar,
This is what I pulled up for your graphics chip.
Intel GMA950 (i945GM)
4 ROP/TMU @ 400MHz
1.6 GPixels/sec pixel fillrate
1.6 GTexels/sec texture fillrate
4 pixel shader pipelines (DX9, OpenGL 1.4 )
1.6 GFLOPS shader throughput
no hardware vertex shader pipelines
I think your experience is a product of a relatively low pixel fillrate, disproportionately low texture fillrate relative to what the game requires and low amount of graphics memory. Running in a low resolution such as 640 by 480 is the first step to compensate for a low pixel fillrate. Red Eclipse maps use from 2 to 8 textures over each rendered pixel on the screen. Texturing, lightmapping, translucency and blending are components of a map that all use synchronous texturing. This is where 1.6GTexels effectively is halved, quartered or even divided by eight. Change the default of /texreduce 0 to reduce the detail of the texturing proportionately using /texreduce 12 which is the greatest amount of reduction possible. To work with a low maximum amount of graphics memory, such as 64mb, try changing the default of /maxtexsize 0 to /maxtexsize 128 which will reduce the maximum texture size from unlimited to 128 by 128. Alternatively you can use /texcompress 128 to retain more texture detail while still conserving graphics memory. In Red Eclipse's display options try selecting a 16 bit color depth, 16 bit z buffer depth and 16 bit stencil to further reduce the graphics memory requirement
Cheers
This could prove useful for people with low-end machines or netbooks.
Maybe there should be an ultra-low setting in the next release of RE that abbreviates this method for people who don't want to deal with console commands?
Re: Old Computer and Netbook LOW FPS

Posted:
15 Nov 2012, 16:20
by Inogord
I think we should make one large general HOWTO.
I created just for this topic.