Page 1 of 1

"Fair game" variables

PostPosted: 13 Aug 2012, 09:44
by Calinou
(originally from the bug tracker but was removed, since this is a feature request)

This would allow server admins to enforce certain variables on clients to make games more fair.

Some ideas about this variable:

/fairgame 0
- no variables enforced

/fairgame 1
- sets texreduce to 2 maximum (values above 2 are reduced to 2)
- caps fullbright model value to 50 (the default one)
- don't allow "showboundingbox"
- don't allow disabling "waterenvmap" (makes players easier to see underwater, as the water doesn't reflect at all)
- basic zoom script prevention (prevent changing fov while playing, fov changes only applied once you die)
- don't allow showing player names on radar (some var does that)
- force enabling gun model (and don't allow changing other gunmodel-related variables such as transparency, etc)
- force colors to the default ones (don't allow overtone/undertone changes)
- don't allow changing "blobmargin" (changes blob shadows size, makes players easier to see, especially through walls)
- players that are using modified maps are automatically put in spectator and cannot unspectate

/fairgame 2
- same as 1, additional stuff:
- enforce first person
- enforce fov to default fov
- enforce default crosshair
- enforce default HUD display (don't allow showing impulse in percentages, background of health/weapon icons must be kept, etc...)

Re: "Fair game" variables

PostPosted: 13 Aug 2012, 09:45
by Fallen
It seems to be like 'Tournament' mode or smth.
Remember that RE is more FFA game, not real tournament ;)

Re: "Fair game" variables

PostPosted: 13 Aug 2012, 09:46
by Calinou
These variables are mostly aimed at "beginner" servers (so that more advanced players can't exploit some variables to have advantage over beginners) and competitive/clan war servers. ;)

Re: "Fair game" variables

PostPosted: 13 Aug 2012, 12:11
by TristamK
In QL i can change all that i want . And if a person played in game with his settings, and someone enable him unfamiliar Settings, how he must play with this? lol . in all games i use fov 120 and you want say that i must play with fov 100 for example ? Also if player don't have a good pc (i have but i usually play on intel video card because i have a high temperature with invidia) and must use texreduce 10 ?

Re: "Fair game" variables

PostPosted: 13 Aug 2012, 12:41
by riidom
I think the better way would be here, to expose the "important" variables in a more comfortable way to new players. For example, fullbrightmodels could be accessable via the graphic options menu; or at least have them better documented, maybe collected in a "important vars for new players" section.

Re: "Fair game" variables

PostPosted: 13 Aug 2012, 14:02
by TristamK
riidom {l Wrote}:I think the better way would be here, to expose the "important" variables in a more comfortable way to new players. For example, fullbrightmodels could be accessable via the graphic options menu; or at least have them better documented, maybe collected in a "important vars for new players" section.

I agree
I think is better way that adding all to menus . In profile for example . For ex. here can be a weapons cfg's (croshair) , fullbright option ect .