Page 1 of 1
POLL: How should the number of teams be handled?

Posted:
06 Aug 2012, 04:28
by qreeves
Okay, so I've been going over this topic in my head for a while now, and favorito's new map brought it to the front of my mind again. Currently, the only way to have more than two teams is to enable the "multi" mutator, and for that to work the map must support all four teams. The problem is, some maps are designed to be either two or three sided only, making it impossible to add them to the multi rotations. I have a few ideas here that I thought I'd put to a vote.
Re: POLL: How should the number of teams be handled?

Posted:
06 Aug 2012, 09:05
by Fallen
I think that it will be good to have option FFA, team-, multi team (3 or 4 teams depending on map), there's no way to make playable map with more than 4 teams, because most servers have only 16 slots (some less), and if there will be (for example) 5 teams, then ussually one (or two) will be teams of bots or just empty fake-team.
Re: POLL: How should the number of teams be handled?

Posted:
06 Aug 2012, 10:12
by ZeroKnight
My vote went to option 2. It is my belief that this would probably be one of the least difficult solutions, as it's simple, and if I do say so, quite logical.
If a map only has affinities for 2 teams, then the map can't support multi. If a map only has affinities for 3 teams, then multi can be played, but Kappa (or whatever the "fourth" team is (don't drop sigma!!! D:)) gets excluded, and only 3 teams are available. If a map has affinities for all 4 teams... (you see where this is going)
It just seems logical and simple that way. No need to obfuscate (and therefore slow down) the (usually) quick vote process by allowing a number of teams to be specified when voting multi. No need to potentially break maps by controlling the number of teams via server-side var.
I do somewhat fancy the idea of having the map set the number of teams through affinities, as you could create maps specifically designed for a specific number of players, which would be pretty cool. However, that at the same time restricts you from playing with less teams than the set amount, and preventing playing said map with more teams than the map defines essentially accomplishes the same thing that option 2 does, in more or less the same way. (so it's clear that some of these options have overlapping effects)
I'd like to see some other peoples' opinions, and not just a tally in the vote count ;)
Re: POLL: How should the number of teams be handled?

Posted:
06 Aug 2012, 17:51
by wowie
I went with option two... We don't need mutators for mutators.

Too much unneeded complications.
Re: POLL: How should the number of teams be handled?

Posted:
12 Aug 2012, 20:42
by quintux_v
wowie {l Wrote}:I went with option two...
We don't need mutators for mutators.

Too much unneeded complications.
you could say we already have mutators for mutators, with the CTF/DTF modes and bomber-ball.
Re: POLL: How should the number of teams be handled?

Posted:
14 Aug 2012, 05:19
by inpersona64
I think i like the idea of having Multi support 3 teams or 4 teams. I think that (with the whole 'mutators of mutators' thing) at the bottom when you choose Multi, perhaps something shows up that says like "3 teams" and "4 Teams" and by default, 4 teams is selected. This is so that you have a choice to make a game 3 teams, but if you don't really care, you can always just overlook it and just choose Multi as normal.