I am interested to know if anyone else gets this, or if it is just an oddity of my system.
I run RedEclipse on SUSE linux with the Nvidia binary graphics driver and a NVS series mobile GFX card.
If I run the game with shaders turned on and playing online I get severe and uneven framerate drop after the start of the second game that I play. Turning off and on the shaders or enabling and disabling vsync make things go back to normal so I assume changing those options resets something in the game that has become corrupted. I don't see this behaviour when playing offline or with shaders disabled.
EDIT: After further tests, it seems that it also occurs when playing offline, but not if I keep starting a new game on the same map.