qreeves {l Wrote}:The main reason stationary players disappear is because of regeneration of health and impulse, the secondary reason is stealth for snipers. The game is so fast paced there had to be a balance put in place. When looking at a game mechanic that's already been implemented, you need to think of the wider scope in which it has been done for, almost everything in Red Eclipse is deliberate. That being said, I might consider a server-side option.
That makes a lot more sense, thanks for clearing things up! While I agree with your intention, in my experience the current method hasn't really helped damaged players escape though, since they're still trapped at the place where their dot disappears on the radar. But since you've made me aware of the need for players to escape while regenerating, I have to say I like Fallen's solution:
Fallen {l Wrote}:
I think that it will be good idea to add few optional options to that. For example "when player health is being regenerated, then they are not visable on radar, if they have 80% of health and 50% impulse, then just show them!".
Yeah.. That's just my stupid idea like always...
Too many good ideas! I don't think I can make a poll containing them all...
The impression I'm getting is that the best idea is a server-side variable with all these options (normal, always-show-up, show-up-when-shooting, Riidom's inverted Anti-Camper style, and Fallen's fade-with-damage idea), keeping the normal setting as a default. This way people can try out all the different setting but it won't override any settings that Quin and others worked hard to implement. It also means that, by setting default to normal, I (along with anyone else who wants to help me make this into a reality) won't be able to use these advantages on other peoples' servers. So far I haven't heard Quin or anyone else object to me developing this, so as of now I'm going to start coding if there are no objections. If anyone wants to help me, I'm happy to work with them.
By the way, I really liked the "Good Guy Quin" image

. Tweakablitiy is one of Red Eclipse's major perks, but at the same time the default settings work perfectly. It feels good to know that a lot of effort and brainpower goes into making the features of the game, but if you want you can change them around whenever you want to any way you want, so
anything is possible™. In a way the devs are kind of like the ideal parents (or the ideal government) to the RE community- they put a lot of work into making sure we turn out well, but they still give us the freedom to choose things for ourselves.