As quick background: I discovered Cube2 years ago when researching 3D engines, then recently started playing Sauerbraten with my son -- which in turn led to trying Red Eclipse. I'm very much NOT a hardcore gamer, so we play maps that we've edited with extra healthboost, plenty of ammo, etc and use /addbot 10 for weak bots to fight. (Now if only I could slow the bots down, and/or get monsters in multi-player mode....)
Since Red Eclipse is more recent, I thought we should give that a try. Here are some first impressions.
- the high-tech weapons are cool, and showing the 'bullets' getting depleted around in a circle is clever and useful
- nice to play familiar Sauerbraten maps ... and try some new ones
But:
- annoying that weapons aren't automatically picked up (maybe there's a setting?) ... I'm looking for convenience not realism
- no luck getting a server running (at least on the Mac), e.g. with Sauerbraten I just go to the appropriate tab at startup, fill in some fields the first time, then click start/run/whatever (after the needed port forwarding)
- frustrating that many of the very basic Sauerbraten commands that I've learned don't work ... I can appreciate enhancements, but there seems to be too much change for its own sake. The Cube2 community is relatively small, so it's a shame to introduce an extra barrier.
- documentation is hard to find ... which would be MUCH less of an issue if the Red Eclipse was designed as a superset, with (nearly) all of the Sauerbraten docs applying
Anyway, I will hope to eventually get the server up and play some more. We'll see how my impressions change over time.
Scott