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Animated textures on models?

Posted:
24 May 2012, 20:53
by jboakajnosko
Hi. I've been working on some hudgun sets for some time now, and I have been wondering...how can I put an animated texture on a model? Also...is there any way I could link a texture to the ammo count in the current weapon? (I'm thinking of something like the MA-37 In Halo, where it counts down the ammo in your clip as it's firing.)
Thanks in advance.
Re: Animated textures on models?

Posted:
26 May 2012, 02:52
by DijitaL
Not sure about the animation part, but!!!!
- {l Code}: {l Select All Code}
inventoryammo 3
= Will show your count of ammo on EVERY gun as you spray and pray, err I mean shoot.
:P

Re: Animated textures on models?

Posted:
27 May 2012, 17:49
by jboakajnosko
great, but I need to know how I would use that in relation to a texture on a model; such as: if inventoryammo=3 smdskin * "skin_ammo_3.png". Would something like that work?
Re: Animated textures on models?

Posted:
28 May 2012, 02:31
by qreeves
Um no, currently there is no way to do what you are asking.
Re: Animated textures on models?

Posted:
31 May 2012, 22:49
by jboakajnosko
that's unfortunate. would be cool though. maybe in a [much] later edition?
Re: Animated textures on models?

Posted:
18 Jun 2012, 02:47
by jboakajnosko
this is kind of unrelated, but can i assign unique "switch" animations for each weapons?
Re: Animated textures on models?

Posted:
18 Jun 2012, 04:44
by qreeves
jboakajnosko {l Wrote}:this is kind of unrelated, but can i assign unique "switch" animations for each weapons?
Not currently, as the same animation is used for "switch from" and "switch to". If it is important, please add it to the bug tracker for review.
Re: Animated textures on models?

Posted:
20 Jun 2012, 03:41
by jboakajnosko
It's not too important, but it would be cool if I would be able to have the hands pull levers and stuff.