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Game directions for passing/scoring/shooting

Posted:
18 May 2012, 00:22
by Dratz-_C
Hi,
If it fits within the space economy for text directions, I think it might be a good idea to add how to pass (and score/shoot) in bomberball games. I often have to tell folks how to do these tasks in bomberball games. Sometimes they are on the opposing team, which makes me wonder whether other competitors always help in the same situation. What do some of you folks think?
Cheers
Re: Game directions for passing/scoring/shooting

Posted:
18 May 2012, 01:05
by qreeves
Red Eclipse already shows this information when "shownotices" is at its default value (3). It should read: "You have: (o)bomb" .. "Press F to throw". People just don't (or can't) read it.
Re: Game directions for passing/scoring/shooting

Posted:
18 May 2012, 01:54
by Four30Six
Any way to make the server Motd larger and centered in the screen? Also, a /gamerules could be a nice addition which has defaults for different game types ( controls, objectives, etc. which can be configured in servexec.cfg) and options to configure new ones for mutators and variables, etc. Just and idea.
-fts
Re: Game directions for passing/scoring/shooting

Posted:
18 May 2012, 02:46
by Dratz-_C
Maybe revise "f to throw" to "hold f to pass, tap to throw/shoot"? Also, for vanilla games, "run the ball into the opposing goal."
Cheers
Re: Game directions for passing/scoring/shooting

Posted:
18 May 2012, 11:39
by TheLastProject
Dratz-_C {l Wrote}:Maybe revise "f to throw" to "hold f to pass, tap to throw/shoot"? Also, for vanilla games, "run the ball into the opposing goal."
Cheers
I would personally vote for:
Press F to throw
Hold F to pass
Below each other, like that. But yes, that would make things clearer.
Re: Game directions for passing/scoring/shooting

Posted:
19 May 2012, 19:17
by GooshGoosh!
I think I'll do a tutorial about that, sooner or later