Page 1 of 1

Map idea: Battle school?

PostPosted: 16 May 2012, 18:19
by greaserpirate
A question that's been bugging me for a while was: how come nobody's made Ender's Game: the game?

i was messing around with the variables and by removing the gravity (or setting it very low) and setting the /aircurbforce var really high I could get a sort of Battle School-like style of combat. (for those who haven't read Ender's Game, Battle School is where child prodigies go to train for a war against aliens, and it revolves around a zero-gravity battle room where teams of kids fight fake wars that can get a bit too real sometimes.)

My idea was a sort U-shaped arena where both teams start at the top(becuase the enemy's gate has to be down for both sides) and there are crates floating in these rooms. Players have to make their way down, then make their way up by kicking off walls and crates to get to the enemy's flag. I haven't seen too many vertical maps, but I think with these settings it could work.

feel free to add on to this idea.

Re: Map idea: Battle school?

PostPosted: 16 May 2012, 18:26
by ctdabomb
I like the idea :D
Ender's Game was a good book
I would try to make this, but I haven't figured out the editor yet.

maybe the battle room should be the main part of it (with floating boxes?) and the the hallways and other rooms on two sides of the battle room?

Re: Map idea: Battle school?

PostPosted: 16 May 2012, 18:28
by wowie
YES! ...One question though. Would it be possible to have the ability to rotate the player sideways using some different buttons if the right vars and/or code was changed, or can the engine not do that? If we're going to do zero-gee I want the ability to orient my feet towards the enemy at all times... just like the book... :lol: Maybe this could spawn a new mutator even.

Re: Map idea: Battle school?

PostPosted: 17 May 2012, 00:33
by qreeves
Unfortunately, someone would need to completely rewrite the physics to support six degrees of freedom. The current physics relies entirely on yaw/pitch (and to a lesser extent, roll) which suffers from gimbal lock.

Re: Map idea: Battle school?

PostPosted: 17 May 2012, 01:56
by wowie
Oh...... aaaaaaaannnd *wait for it* That's why I'm not a programmer. That's nice to know though. I'm learning more and more, one stupid question at a time. :)