Page 1 of 1

Problems with server running

PostPosted: 15 May 2012, 17:05
by TristamK
My friend have a problem . Before he don't have a problems with running server (temka's time-trial server). But few weeks ago he get a error with that . And he can't run not only his server's cfg but new empty cfg (without changes) no working too .
LOG :
{l Code}: {l Select All Code}
unknown command: sv_modelimit
configuration reloaded
init: server (*:28801)
could not create server socket
dedicated server started, waiting for clients...
looking up play.redeclipse.net:[28800]...
updating master server

Re: Problems with server running

PostPosted: 16 May 2012, 01:40
by qreeves
"modelimit" was superceded by the new "modelockfilter" and "rotatemodefilter", which allows you to specifically select which modes are allowed.

See: http://sourceforge.net/apps/mediawiki/redeclipse/index.php?title=Game::server::gamefilters

Re: Problems with server running

PostPosted: 16 May 2012, 09:41
by TristamK
qreeves {l Wrote}:"modelimit" was superceded by the new "modelockfilter" and "rotatemodefilter", which allows you to specifically select which modes are allowed.

See: http://sourceforge.net/apps/mediawiki/redeclipse/index.php?title=Game::server::gamefilters

yes , but server didn't want run with new empty cfg too . On all notebooks . I think that a problem with modem . Or something else .

Re: Problems with server running

PostPosted: 16 May 2012, 09:44
by qreeves
Oh I see, "could not create server socket".

Note that if you have an instance of Red Eclipse running already (client or server), it will not be able to open the default port required to start a server. Close all instances of Red Eclipse before starting a server. Alternatively, you can run the server on a different port by specifying the "serverport" variable in "servinit.cfg".

Re: Problems with server running

PostPosted: 16 May 2012, 14:37
by TristamK
i try to run server too . But get this
{l Code}: {l Select All Code}
servinit.cfg:7: missing "]"
unknown command: /setmaster
configuration reloaded
init: server (*:28801)
found octa directory: C:\Program Files (x86)\Sauerbraten
dedicated server started, waiting for clients...
looking up play.redeclipse.net:[28800]...
updating master server
master server reply: server initiated
master server reply: failed pinging server

And can't see my server in servers list .

Re: Problems with server running

PostPosted: 16 May 2012, 17:43
by TristamK
http://www.quadropolis.us/files/RE_Default_Server.zip
this file can't help too . If here problem in ports - i can't unlock this . Because i use local network with VPN . Who run server without this ?

Re: Problems with server running

PostPosted: 16 May 2012, 19:13
by ZeroKnight
TristamK {l Wrote}:i try to run server too . But get this
{l Code}: {l Select All Code}
servinit.cfg:7: missing "]"
unknown command: /setmaster
configuration reloaded
init: server (*:28801)
found octa directory: C:\Program Files (x86)\Sauerbraten
dedicated server started, waiting for clients...
looking up play.redeclipse.net:[28800]...
updating master server
master server reply: server initiated
master server reply: failed pinging server

And can't see my server in servers list .


The comments after serverpass and adminpass are not commented.
{l Code}: {l Select All Code}
You have this:

serverpass "lol"  server password required to successfully connect
adminpass "lol"  server password for administrators (/setmaster password)

It should be this:

serverpass "lol"  //server password required to successfully connect
adminpass "lol"  //server password for administrators (/setmaster password)


Also, if you intend to run the server in a VPN environment, I think you should bind the address to the VPN's external IP instead of localhost. (I could be wrong though)
{l Code}: {l Select All Code}
     serverip "<ip of your VPN here>"  //host which server binds to; cmdline: -siN


Also, if you intend to keep defaults, do not uncomment lines. The commented value is not always the default.
{l Code}: {l Select All Code}
     //servermasterport 28800 // master server port which server *connects* to; cmdline: -saN

Although, if you're trying to run a server on a VPN, why do you expect you'll see it in the master server list? Correct me if I'm wrong, but when you say VPN, I imagine you and your friends are connected to the same VPN (Virtual Private Network, essentially a LAN over the internet). There would be no need to show up on the master server (nor could you anyway). Your friends would need to connect via:
{l Code}: {l Select All Code}
/connect <VPN IP of the server> <port> <password>

Theoretically you should show up in the LAN search, but I've never played RE via VPN, so I wouldn't know.

Are you sure a VPN is what you mean to use? If you intend to be visible to all players on the master server, then a VPN isn't the way to go.

Re: Problems with server running

PostPosted: 16 May 2012, 19:35
by TristamK
I did all that you say but that no working =( .
About VPN . i can try explain better . I live in a dormitory (idk how say that in eng). We all have a local network. And with the help of our network, our internet service provider gives access to the Internet with a VPN. I need my server that would appear in the list of server and that the players can play it online and not with the network.

Re: Problems with server running

PostPosted: 16 May 2012, 20:16
by TristamK
It is called NAT

In provider settings that called VPN . NVM . I use online services to test my ports and he say me that all my port a closed =( .
I try ti did something but....

Re: Problems with server running

PostPosted: 17 May 2012, 00:39
by qreeves
You won't be able to run a public server on a network you can't control, end of story. You must be able to forward ports.