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Textures on Mac OS X Version

PostPosted: 04 May 2012, 05:57
by jadwight
I have tried editing the config files, and modifying but for some reason it won't load my custom textures. Is there a guide I can go by for the Mac OS X side? I want to make maps, but I want to import my own custom textures from Photoshop as well...

Re: Textures on Mac OS X Version

PostPosted: 04 May 2012, 12:39
by qreeves
In: /Users/<name>/Library/Application Support/redeclipse

As maps appear in: /Users/<name>/Library/Application Support/redeclipse/maps

If you create your own textures, then put hem in like: /Users/<name>/Library/Application Support/redeclipse/jadwight

From your config reference them as, e.g.: jadwight/texture.jpg

Re: Textures on Mac OS X Version

PostPosted: 04 May 2012, 15:28
by jadwight
ok and the config files are the ones actually in the .app right?
I saw some when I went into .app

i.e.
redeclipse.app/contents/resources/data

Re: Textures on Mac OS X Version

PostPosted: 04 May 2012, 15:35
by qreeves
I'm talking about the config for the map, it is saved along side the .mpz and .png in your Application Support directory. Under no circumstances should you edit anything inside the .app unless you want things to break :)

Re: Textures on Mac OS X Version

PostPosted: 04 May 2012, 15:55
by jadwight
ahhh ok.. now I see what I'm doing wrong.. haha thanks for that clarification...

Re: Textures on Mac OS X Version

PostPosted: 04 May 2012, 16:07
by jadwight
ok so I got my texture to load, it was a simple clan logo. And now It's just glowing to the point I can't read it... is this something with the shader? or is this something with my files...

edit: *nm I darkened the "G" layer and now its perfect. I checked out the pub files used for the logos and mimicked it with my own rendition and got what I wanted.