[Map] Harmony

Harmony (Afterlife) 1.3
Description:
That is supposed final version of map after many of corrections and tests with some of players.
Preferred gamemodes for this map are: capture-the-flag, defend-the-flag, bomber-ball, but also
any deathmatch with teams works well. Defend-the-flag works probably best there, because most
of the flags are on the castle in a several of levels (whereas another flag is even on the island and
one is in the basement). Some more info is cointained in the file of license.
[Edited] List of main changes and updates (please excuse if there is any english error):
*additionally added "noclip" material on the golder trims also for towers at the castle
*changed grass color
*in some places used "alpha" material instead of "glass"
*corrected details
*built better entrance to the castle (at the same time helps a lot also with climbing up)
*increased fps by removing useless cubes under the map
*proper jumping from water on the towers by adding "noclip" into the golden trim
*fixed 2 clip errors around map and glitch inside a tree
*added waypoints (changed in version 1.3)
*changed texture of sand
*shaped edges of sand in every part of map, where is a contact with walls
*corrected wrong rotations and scales of textures and its colors
*corrected texture errors on platforms
*added bomber-ball gamemode (bomber-ball is being spawned above trees, from alpha base leads
a way over castle to the ball; from omega base leads a way across the big tree - now is able to
climb and walk on branches!)
*changed geometry for better gameplay - ramps, wider passages at the castle
*added new chamber in the basement
*added clouds
*added smoke effect for jump pads
*added few additional clips on small unequal of surfaces to not be stopped in some areas
*optimized count of weapons and its positions (2 more grenades in basement and smg)
*optimized positions of flags and its number
*lowered health points of grunts
*added grid in a doorway to room on castle
*corrected pavement at alpha base
*added sounds of birds in the trees
*added more platforms in the water for better move
*added 2 player spawn places in the basement
*fixed image of waterlevel in basement (no more disappearing)
*edited small geometry (improved stairs, edges of entrances)
*glowing eyes of doggies (stair-rail) on castle
I will appreciate your opinions/eventual suggestions. Thank you.
Description:
That is supposed final version of map after many of corrections and tests with some of players.
Preferred gamemodes for this map are: capture-the-flag, defend-the-flag, bomber-ball, but also
any deathmatch with teams works well. Defend-the-flag works probably best there, because most
of the flags are on the castle in a several of levels (whereas another flag is even on the island and
one is in the basement). Some more info is cointained in the file of license.
[Edited] List of main changes and updates (please excuse if there is any english error):
*additionally added "noclip" material on the golder trims also for towers at the castle
*changed grass color
*in some places used "alpha" material instead of "glass"
*corrected details
*built better entrance to the castle (at the same time helps a lot also with climbing up)
*increased fps by removing useless cubes under the map
*proper jumping from water on the towers by adding "noclip" into the golden trim
*fixed 2 clip errors around map and glitch inside a tree
*added waypoints (changed in version 1.3)
*changed texture of sand
*shaped edges of sand in every part of map, where is a contact with walls
*corrected wrong rotations and scales of textures and its colors
*corrected texture errors on platforms
*added bomber-ball gamemode (bomber-ball is being spawned above trees, from alpha base leads
a way over castle to the ball; from omega base leads a way across the big tree - now is able to
climb and walk on branches!)
*changed geometry for better gameplay - ramps, wider passages at the castle
*added new chamber in the basement
*added clouds
*added smoke effect for jump pads
*added few additional clips on small unequal of surfaces to not be stopped in some areas
*optimized count of weapons and its positions (2 more grenades in basement and smg)
*optimized positions of flags and its number
*lowered health points of grunts
*added grid in a doorway to room on castle
*corrected pavement at alpha base
*added sounds of birds in the trees
*added more platforms in the water for better move
*added 2 player spawn places in the basement
*fixed image of waterlevel in basement (no more disappearing)
*edited small geometry (improved stairs, edges of entrances)
*glowing eyes of doggies (stair-rail) on castle
I will appreciate your opinions/eventual suggestions. Thank you.