Thoughts on Bomber Ball

Hello all,
I've recently started running the Wazu bomber ball server again and it seems to be generating some interest. I wanted to open a thread to hear thoughts and suggestions from the community on the bomber ball game mode. It would be super cool to see some bomber ball teams form for some competitive play, so hit me up if you're interested in that too
If anyone else digs the particular flavor of bomber ball that we've come to call "hard ball", this is the configuration that is in use on the [Wazu] 24/7 Hard Ball server (basically instagib bomber ball with a few tweaks). This particular configuration is best with 6 - 8 players IMO (teams of 3 or 4).
I've recently started running the Wazu bomber ball server again and it seems to be generating some interest. I wanted to open a thread to hear thoughts and suggestions from the community on the bomber ball game mode. It would be super cool to see some bomber ball teams form for some competitive play, so hit me up if you're interested in that too

If anyone else digs the particular flavor of bomber ball that we've come to call "hard ball", this is the configuration that is in use on the [Wazu] 24/7 Hard Ball server (basically instagib bomber ball with a few tweaks). This particular configuration is best with 6 - 8 players IMO (teams of 3 or 4).
- {l Code}: {l Select All Code}
// 24/7 Hard Ball Server Config
// orbitaldecay@gmail.com
// 12-18-2011 (Updated 04/13/2012 for RE 1.2)
// These are our favorite bomber ball settings, which we've called "hard ball".
// Basically, its instagib basket bomber-ball with a couple subtle var tweaks to
// speed up the game.
// #### General Server Configuration ####
sv_serverclients 8
sv_serverdesc "[Wazu] 24/7 Hard Ball"
sv_servermotd "Join us on timeofeve.jp.pn #wazuclan"
sv_defaultmap "dropzone"
sv_allowmaps "dropzone futuresport dutility"
sv_bombermaps "dropzone futuresport dutility"
sv_spawnrotate 0 // Players always spawn in the same spot
sv_maprotate 1 // Maps go in sequence
sv_botlimit 1 // Keep one bot or ball won't spawn properly
sv_timelimit 15 // 15 minute rounds
sv_intermlimit 15000 // Interm lasts 15 seconds
sv_votelimit 0 // No voting phase after matches
sv_modelockfilter 64 // Only available gamemode is bomber ball
sv_varslock 2 // Admin only can change vars
sv_modelock 2 // Only admin can vote to change the mode
sv_defaultmode 6 // Game mode is bomber ball
sv_defaultmuts 16388 // Team | Basket | Instagib
sv_rotatemode 0 // Never rotate mode
sv_rotatemuts 16777216 // Never rotate mutators
// #### Hard Ball Settings ####
// After a great deal of experimentation, these are the settings that we've
// favored the most. Slightly faster ball with less elasticity. Lockon delay
// is reduced for faster passing. Everyone respawns after scoring.
sv_bomberresetdelay 7500 // Only wait 7.5 seconds if ball is dropped
sv_bomberlimit 0 // Finish when score reaches this
sv_bomberreset 2 // 0 = off, 1 = kill winners, 2 = kill everyone
sv_bomberspeed 300 // Speed at which the ball travels when thrown
sv_bomberweight 150 // How fast the ball falls
sv_bomberelasticity 0.25 // How bouncy is the ball
sv_bomberlockondelay 150 // How long before lockon for passing
// Change the team names for fun :)
sv_teamalphaname "Home"
sv_teamomeganame "Visitors"
// #### Rifle Settings ####
// Turn off zoom lock (already off by default in 1.2) and make rifles rainbow
// colored.
sv_zoomlock 0
sv_riflepartcol1 -3
sv_rifleexplcol1 -3
sv_riflepartcol2 -3
sv_rifleexplcol2 -3