[map] Corruption v1.0.0

This is the first map I've ever seriously tried to make. Don't flame me if I messed up everything in the map, or broke some taboo regarding forum posting rules, because I still don't know how everything works. I'll be working on this for as long as I am able, this is not yet a finished product. This, (pauses for dramatic effect) is Corruption v1.0.0, the result of many hour's worth of trial and error. 
corrupt
Information
Full Name Corruption
Author "wowie"
Release Date 4/22/2012
Size Large (8 - 12 Players)
Weapon Counts
Swords 4
Shotguns 4
SMGs 4
Flamers 4
Plasmas 4
Rifles 4
Grenades 8
Rockets 1
Supported Modes
Deathmatch
Team Deathmatch
Capture the Flag
Defend the Flag
Bomberball
Player Amounts
Ideal 12
Ideal - Team 12
Strategies
Wallrun and wallclimb to quickly move across any obstacles in your way.
It is possible to grab the rifle then jump under the barrier and wallrun directly to the center of the map.
Sometimes if you are low on health but high on impulse you can jump off a ledge then wallrun around it to fake a fall to your doom.
It is possible to wallrun almost directly from the center to the plasma and back.
Wallrun across the outer base walls to quickly go to and from the side base entries.
Use the water to put out fire if you are attacked by a flamer (duh).
Swords and area of effect weapons are very effective in the center area because there is little room to maneuver.
It is possible to wallclimb directly to the rocket without having to stop to refill impulse if you find the right path to take.
The rocket can be used to reach almost any target in seconds if you use it to boost your jump off the tower rather than using it to kill other players.
In some areas it is possible to combine lots of short runs and climbs to create longer acrobatics paths.

corrupt
Information
Full Name Corruption
Author "wowie"
Release Date 4/22/2012
Size Large (8 - 12 Players)
Weapon Counts
Swords 4
Shotguns 4
SMGs 4
Flamers 4
Plasmas 4
Rifles 4
Grenades 8
Rockets 1
Supported Modes
Deathmatch
Team Deathmatch
Capture the Flag
Defend the Flag
Bomberball
Player Amounts
Ideal 12
Ideal - Team 12
Strategies
Wallrun and wallclimb to quickly move across any obstacles in your way.
It is possible to grab the rifle then jump under the barrier and wallrun directly to the center of the map.
Sometimes if you are low on health but high on impulse you can jump off a ledge then wallrun around it to fake a fall to your doom.
It is possible to wallrun almost directly from the center to the plasma and back.
Wallrun across the outer base walls to quickly go to and from the side base entries.
Use the water to put out fire if you are attacked by a flamer (duh).
Swords and area of effect weapons are very effective in the center area because there is little room to maneuver.
It is possible to wallclimb directly to the rocket without having to stop to refill impulse if you find the right path to take.
The rocket can be used to reach almost any target in seconds if you use it to boost your jump off the tower rather than using it to kill other players.
In some areas it is possible to combine lots of short runs and climbs to create longer acrobatics paths.