unixfreak {l Wrote}:Hi. I have been playing around with the actor entity for a while now and can't seen to figure out why the turret (or grunt) doesn't spawn.
I am loading the map in campaign mode, and here is what i set the turrets options to:
http://i.imgur.com/iZZnQ.jpgAt first i thought having multiple actor entities with the same "id" number was the problem, although having changed that it appears to still do nothing. Any ideas? Thanks.
While I guess it is unclear what "id" does, I'm not sure why you're using it when you have no idea :P
In each map, there is a set of 16 "ID's" that can be used to change the map layout each time you start it. When the map starts, the server will automatically pick a random number (between 1 and 16) and only initialise entities with that id (or ones with an id of zero, which always spawn). This allows you to do things like semi-randomise weapon and enemy layouts, or make obstacles so the route you have to take through the map is different each time. Trigger id's are a way of mixing up the gameplay in your map, but so far nobody has really used it (the idea was original created for campaign, so the levels would have a certain level of re-playability).