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Server Spamming

PostPosted: 01 Mar 2012, 23:08
by inpersona64
I took the liberty of opening this thread to address the issue of incessant spamming in servers. Now obviously it goes without saying that this kind of behaviour is undesired and unwanted but I know there are people who do it just for fun. This isn't to attack those who actually stop spamming when asked. But the way the most recent form of spamming was done was disappointing in the least.

I recorded some of it, and this is by no means an attempt to prove what a good player I am. I'm simply just trying to point out a trouble maker because not only did this person spam to upset me, but it also caused his fellow teammates some strife (half of his team left the server). Therefore its safe to say his spam AFFECTED THE WHOLE SERVER.

The video link below describes it all.

Mr Urquhart spams not only me but the whole server

Re: Server Spamming

PostPosted: 01 Mar 2012, 23:18
by TheLastProject
Hmmm... looks like Red Eclipse 1.3's most important feature needs to be "basic anti-douchebag protection" =/

Re: Server Spamming

PostPosted: 02 Mar 2012, 07:19
by ClassyRain
You could look into assault cube's code or some sauer server mod and implement it into a red eclipse mod to mute spammers. I forgot which one had spam protection, though...

Re: Server Spamming

PostPosted: 02 Mar 2012, 14:31
by Ulukai
That bitch is spamming ON MY SERVER!! :o :( :o

Anything I can do about that?

Re: Server Spamming

PostPosted: 02 Mar 2012, 14:59
by TheLastProject
Ulukai {l Wrote}:That bitch is spamming ON MY SERVER!! :o :( :o

Anything I can do about that?

/ban cn
With cn being the client number of the player.

Re: Server Spamming

PostPosted: 02 Mar 2012, 15:39
by Ulukai
TheLastProject {l Wrote}:
Ulukai {l Wrote}:That bitch is spamming ON MY SERVER!! :o :( :o

Anything I can do about that?

/ban cn
With cn being the client number of the player.


When I see him again, I'll do that. But I'm not online that much...
I guess he's only banned on my server then?

Re: Server Spamming

PostPosted: 02 Mar 2012, 15:48
by TheLastProject
Ulukai {l Wrote}:When I see him again, I'll do that. But I'm not online that much...
I guess he's only banned on my server then?

Yep. Only quin can do game-wide bans AFAIK.

Re: Server Spamming

PostPosted: 02 Mar 2012, 19:51
by Fallen
TheLastProject {l Wrote}:Only quin can do game-wide bans


I think, that he should chose 2-3 players (not really devs, but just players who are global moderators right now, most trusted & online), wich will be able to do game-wide ban. There should be any ticket-system to report ppl who is against game community - then global moderators will ban those guy or not. Access to unban players ofc should be given only to one person - ofc Quin.

Re: Server Spamming

PostPosted: 02 Mar 2012, 19:52
by TheLastProject
Fallen {l Wrote}:
TheLastProject {l Wrote}:Only quin can do game-wide bans


I think, that he should chose 2-3 players (not really devs, but just players who are global moderators right now, most trusted & online), wich will be able to do game-wide ban. There should be any ticket-system to report ppl who is against game community - then global moderators will ban those guy or not. Access to unban players ofc should be given only to one person - ofc Quin.

Even though I understand that and agree somewhat, I think it's early to do that. Most global moderators have only been a global moderator for a week or so now which isn't enough time for someone to proof he can be trusted.

Re: Server Spamming

PostPosted: 03 Mar 2012, 06:21
by qreeves
The only method for global bans at the moment is to edit the config file and rehash the master server, so only myself and eihrul are capable of doing this for now. That being said, I had already decided to give some people the ability to add these bans, but it will have to wait until v1.3 when I can write the necessary code to support auth'ers being able to do this in-game.

Re: Server Spamming

PostPosted: 15 Mar 2012, 17:49
by ZeroKnight
On a separate note, I think a master/moderator function for "muting" players would be an excellent idea. It would definitely stop spammers, and there wouldn't be a need to ban them. I always found the ability to mute someone a good thing to have in chat implementations.

To be clear for those who don't know, a "chat mute" would simply entail making a player unable to send messages through chat.
Now as far as implementation goes, we could probably have the server filter out "muted" players (I'm not sure how players' "status" works, but you could probably add a mute state as a flag), and not broadcasting the message if the player has a mute flag, and having the console output that they cannot speak due to being muted. So for example:

{l Code}: {l Select All Code}
/mute <cn> [duration]

Would then set the mute flag on the specified client for an optional duration (with the default being maybe an hour or a few minutes, (or even whatever the "ban" time is for servers) and -1 for permanent)


[OFFTOPIC]
Quin, could you provide a clear explanation on exactly how placed bans take affect? As in, when an auth user places a ban using the "ban" command, how long is the player banned? I've heard in various places on the forum/in-game/IRC that it's 4 hours.
Does adding "addban <ip>" lines in the serv[init|exec] make "permanent" bans?
Is it still a temporary ban if a server master or admin (local) uses the "ban" command? Also, what constitutes being a server admin(local)? Is that just a term for being able to modify the serv[init|exec]? Or can you actually claim literal admin (not master) on a server in game?

Sorry for all the questions, but I was never 100% sure on any of this, and all have so far been speculations on my part.

Re: Server Spamming

PostPosted: 15 Mar 2012, 18:13
by TheLastProject
The mute command sounds great. From what I've been told, an auth ban lasts until:
1) The server is empty; or
2) One hour
Whichever of those conditions are reached first. Unfortunately I'm unable to answer your other questions.