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HELP: SVN play testing for v1.2

Posted:
04 Jan 2012, 10:35
by qreeves
There will be a release this Friday/Saturday (06/07 Jan 2012) for v1.2 (Cosmic Edition), during this week the code-base is frozen and will only be receiving bug fixes.
What we need to start doing is rigorous online play testing, so I'd like to arrange a small group of people to play a few games and give the SVN a final test run. If you're up to it and are able to play using the most recent SVN build, post here with your available times in the next couple of days, and I'll see if we can sort out at least one session. Help us make this release the best one yet!
Re: HELP: SVN play testing for v1.2

Posted:
04 Jan 2012, 13:38
by TheLastProject
I'll try to be there at any planned time as long as it's a possible time (read: before midnight and after noon) on the GMT+1 timezone but I can't promise anything.
Re: HELP: SVN play testing for v1.2

Posted:
04 Jan 2012, 18:55
by inpersona64
I'm free all day friday and saturday (Eastern Standard Time). Midnight times are ok for me too cause I usually stay up late anyways. I think i'll definitely stay up for this tho.
I think my timezone offset is like UTC-05, so you can count me in for any time during those two days.
Re: HELP: SVN play testing for v1.2

Posted:
04 Jan 2012, 19:02
by ZeroKnight
I MIGHT be free on Friday at ~17:00 EST
After that, anytime Saturday and Sunday. :)
So psyched for the release!
btw, as far as a bug goes, I can't remember the exact build, but last Sunday, I noticed a Resize bug. The weapons no longer grow/shrink with your player.
Re: HELP: SVN play testing for v1.2

Posted:
04 Jan 2012, 22:03
by TheLastProject
ZeroKnight {l Wrote}:I can't remember the exact build, but last Sunday, I noticed a Resize bug. The weapons no longer grow/shrink with your player.
Not a bug, just a strange feature. I already took the time to complain about it:
https://sourceforge.net/apps/trac/redeclipse/ticket/98
Re: HELP: SVN play testing for v1.2

Posted:
04 Jan 2012, 23:50
by inpersona64
TheLastProject {l Wrote}:ZeroKnight {l Wrote}:I can't remember the exact build, but last Sunday, I noticed a Resize bug. The weapons no longer grow/shrink with your player.
Not a bug, just a strange feature. I already took the time to complain about it:
https://sourceforge.net/apps/trac/redeclipse/ticket/98
I gotta say, with the resize feature, it really shows how much the weapons need to be remodeled (perhaps just the Rifle and SMG). I don't mind it at all. With the weapons getting bigger, it just means you need to try harder lol.
Re: HELP: SVN play testing for v1.2

Posted:
05 Jan 2012, 02:27
by qreeves
Hmm, I'm thinking maybe 12:00-13:00 UTC - but ZeroKnight might have to miss out. I'd really rather actually get the release out on Friday, rather than wait until after Saturday, so everyone can start playing on the weekend. Failing a general meet-up, join
#redeclipse on irc.freenode.net and let us know if you're going to be playing for a while, perhaps we can get a few random pickups happening.
Re: HELP: SVN play testing for v1.2

Posted:
05 Jan 2012, 04:53
by orbitaldecay
U.S. EST (that's GMT -5) I'll be around tomorrow (Thursday) from 6ish to midnight and Friday from 10 until whenever. I'm usually idling on IRC, so anyone feel free to hit me up for a game any time.
Re: HELP: SVN play testing for v1.2

Posted:
05 Jan 2012, 16:07
by Catalanoic
I'm online in SVN sometimes after the work 12:00-13:00 GMT with "Catalanoic" name, since monday. I update regularly the svn folder and I've some errors/bugs:
- When I start the game freezes at the begining but then works ok
- in online gaming, laggs when i walk up in a ramp, example: the bridges in the new map "Isolation".
- some graphic problems in the death screen.
Re: HELP: SVN play testing for v1.2

Posted:
05 Jan 2012, 16:20
by TheLastProject
Catalanoic {l Wrote}:I'm online in SVN sometimes after the work 12:00-13:00 GMT with "Catalanoic" name, since monday. I update regularly the svn folder and I've some errors/bugs:
- When I start the game freezes at the begining but then works ok
- in online gaming, laggs when i walk up in a ramp, example: the bridges in the new map "Isolation".
- some graphic problems in the death screen.
All sound like graphic card issues. Is your graphic card powerful enough? Especially Isolation takes quite some system power.
Re: HELP: SVN play testing for v1.2

Posted:
05 Jan 2012, 16:28
by orbitaldecay
TheLastProject {l Wrote}:Catalanoic {l Wrote}:I'm online in SVN sometimes after the work 12:00-13:00 GMT with "Catalanoic" name, since monday. I update regularly the svn folder and I've some errors/bugs:
- When I start the game freezes at the begining but then works ok
- in online gaming, laggs when i walk up in a ramp, example: the bridges in the new map "Isolation".
- some graphic problems in the death screen.
All sound like graphic card issues. Is your graphic card powerful enough? Especially Isolation takes quite some system power.
And which driver are you using?
Re: HELP: SVN play testing for v1.2

Posted:
06 Jan 2012, 20:26
by ZeroKnight
If I have to miss out, it's no big deal. Don't feel that you need to change what you'd prefer just for me :P
My internet situation is lame, and this would just be another effect of that, lol.
It's no big deal.
I normally stay away from #redeclipse, because I don't much care for Hirato's general rudeness, (I asked a question about Cubescript a while back and practically had my head torn off) but I'll idle there if one of these "pickup" games happen. Just beep my client if you see me there.
Re: HELP: SVN play testing for v1.2

Posted:
07 Jan 2012, 04:04
by qreeves
Don't take any of the banter in #redeclipse seriously, most people are just mucking around and it can come off as quite abrasive to the newcomer.
Re: HELP: SVN play testing for v1.2

Posted:
07 Jan 2012, 04:59
by Catalanoic
TheLastProject {l Wrote}:Catalanoic {l Wrote}:I'm online in SVN sometimes after the work 12:00-13:00 GMT with "Catalanoic" name, since monday. I update regularly the svn folder and I've some errors/bugs:
- When I start the game freezes at the begining but then works ok
- in online gaming, laggs when i walk up in a ramp, example: the bridges in the new map "Isolation".
- some graphic problems in the death screen.
All sound like graphic card issues. Is your graphic card powerful enough? Especially Isolation takes quite some system power.
My system: Windows XP 32 bits and Ubuntu Oneiric Ocelot 32 bits CPU Pentium IV 3GHz, Zotac Geforce GT 240 1 GB GDDR5, 2 GB kingston RAM and a MSI N1996 motherboard.
I know my system is old but in Red Eclipse 1.1 and 1.2 can reachs at 200 fps with highest settings.
Ah!, I use the 289.1 nvidia graphic driver in Windows and in ubuntu the "latest" (at least...) nvidia-restricted-drivers .debs. in the PPA
I have the same problems with both OS.
But I can play so well anyway!!
Re: HELP: SVN play testing for v1.2

Posted:
07 Jan 2012, 17:17
by fawstoar
Enjoyed the few rounds last night (midnight EST). Hope we can get a few more players for Saturday night

Re: HELP: SVN play testing for v1.2

Posted:
07 Jan 2012, 18:59
by inpersona64
@Catal what resolution do you play at, if you don't mind me asking? I plan to get that graphics card (or maybe go with the EVGA version) for my PC. I'm not looking for the greatest FPS even though 200 sounds pretty damn awesome. I just want to get to 720p at 30FPS.
@Wasabi Yeah i know i'll be on tonight

I'd be nice to get a nice Multi-Arena DM on Colony with 4 human players each team. Omega (Red) team for the win!!

Re: HELP: SVN play testing for v1.2

Posted:
07 Jan 2012, 23:36
by Catalanoic
inpersona64 {l Wrote}:@Catal what resolution do you play at, if you don't mind me asking? I plan to get that graphics card (or maybe go with the EVGA version) for my PC. I'm not looking for the greatest FPS even though 200 sounds pretty damn awesome. I just want to get to 720p at 30FPS.
SOLVED (in Windows): I play at 1080p because i've a fullhd TV. I've updated to
290.53 geforce driver and for me, in SVN and cosmic edition release, the graphic issues apparently are pulverized. Tomorrow I will update the drivers in ubuntu via synaptic or manual debs. Thank you!!!!!