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About triggers + suggestions

Posted:
23 Dec 2011, 14:38
by TristamK
could there be a trigger which gets activated when he is shot?
for example a door which opens when you shoot it?
Also , i can't link trigger and pusher .
I can't place door to horizontal position . Why ?
Re: Little Suggestion to trigger

Posted:
23 Dec 2011, 14:48
by TheLastProject
Must admit, that would help me a lot with my tutorial map. Besides that, if tweakable with a certain damage amount it would be quite usable for Campaign as well.
Re: Little Suggestion to trigger

Posted:
23 Dec 2011, 21:33
by Goku
I would love that for time trial. Have to shoot a spot while doing a jump to open the door. Or shoot a spot and the trigger drops some time from your run.
Re: Little Suggestions to trigger and to mapping

Posted:
01 Apr 2012, 09:56
by TristamK
who knows : where i can find commands for triggers ? for ex. level_trigger_22 = [ echo "You fired the trigger "; trigger 4 1] (script from sauer) didn't want working in RE. How did message about opening the door with door opening on the one trigger ?
How change delay of link type of trigger ? Trigger with link type open the door on 2 sec. How change this time ?
And the last question : how did random opening the door ? for ex . a link trigger (action type) to 3 doors . I want activate one of the doors randomly . how did that ?
Re: Little Suggestions to trigger and to mapping

Posted:
01 Apr 2012, 11:57
by raiden
_I would also like to link a particle effect to a playerspawn.
_An adjustable variable for time would also be a nice option for trigger entities.
It's a bit offtopic, I know. - Sorry that I can't give a solution for the problem.
Re: About triggers + suggestions

Posted:
03 Apr 2012, 14:18
by TristamK
Anybody knows ? -_-
I can't link 2 triggers or trigger+pusher . It would be interesting if it were possible to do so. Because i have ideas but don't know how did that....