Page 1 of 1

Map release : Fortress v1.3

PostPosted: 21 Dec 2011, 23:34
by TristamK
Hi to all.

I Fininsh new version of my map Fortrees

"This is a map I made for a long time. Some players have had time to evaluate and say that it is good. I would assume that they are right). Map is symmetric and balanced. Has unobtrusively architecture without complex structures. Played in that players compared this map with dutility. hm..maybe). But unlike dutility this map has 2 road (top and bottom) connecting the fortress. Just to have her teleport. This map supports ALL game modes (except camraign and time-trial course). It is good as for the duel, and fighting for the team.
Well, this map has some things that may not like the players and that.
"

Now i fix some things .
-ladders is fixed . Now it work good
-I fix the ramps too . Now that work a better
-I resize the castles and add some new floor.
-Also i lengthened the roads . And This could cause some problems with the gameplay. But i place cannons on the roof. You'll understand when you see it. =)
- I fix problem with teleport in middle of map and flying platform .
- I add much light ,sounds and other things .

Now map look more better that before .
Download map to see changes .


Download ---->>>>> http://www.mediafire.com/?c2ofd27zf7cidh1
Download v1.3-->>> http://www.mediafire.com/?v14awbw4w7vefop

Re: Map release : Fortress

PostPosted: 22 Dec 2011, 00:31
by LawlDude
Very nice map, I love it. And you know.
Downloading :3

Re: Map release : Fortress

PostPosted: 22 Dec 2011, 08:21
by abacab
Great Job, I like this Map ;)

But It looks like such a heaven castle like in Anime Movies :D

Re: Map release : Fortress

PostPosted: 22 Dec 2011, 12:32
by TristamK
People! Tell me about all bugs you encounter. I'll fix it.
And if you have some suggestions - say me too .
=)
Because i want did update with better waypoint...
p.s. Why bots on Fortress 1.0 and 1.2 can't out the castle ?

Re: Map release : Fortress

PostPosted: 22 Dec 2011, 13:08
by kr1egsgott
My Cannons xP

TristamK {l Wrote}:People! Tell me about all bugs you encounter. I'll fix it.
And if you have some suggestions - say me too .
=)
Because i want did update with better waypoint...
p.s. Why bots on Fortress 1.0 and 1.2 can't out the castle ?


Too much waypoints IN the castle!

Obitdeath has a typo

You should fix the walls at the descent, they don't look finished.
Maybee make them "smooth" - like in Fortress 1.0? Looked better imho.

And I would suggest an other screenshot / "Avatar" of the map. Maybee take a pic in front of a castle?

And remove the little help from the mapauthor, it's harassing.
He had fun editing with us, so give him credit.

Onslaught is totally overpowered.
Too much turrets and grunts.

Idea: Make the grunts linked to the flags. Afaik they will help the team which owns the flag.

TristamK wants this map to become part of RE 1.2
I want this, too - because it's a nice map! 800 additional KB which are worth it!

I updated the map on Apocal so people can test it.

Re: Map release : Fortress v1.3

PostPosted: 23 Dec 2011, 19:28
by TristamK
Fortress 1.3
Download map to see changes .


Download ---->>>>> http://www.mediafire.com/?v14awbw4w7vefop
-Obitdeath - fixed
-walls at the descent - i think that fixed too
-waypoints - i don't have much time to play and write waypoints .But now bots move better =)
-"And I would suggest an other screenshot / "Avatar" of the map. Maybee take a pic in front of a castle?" - ok . i did that
-"And remove the little help from the mapauthor" - ok. i did that too .
-"Onslaught is totally overpowered" - no now .
-"Make the grunts linked to the flags" - i did that in 1.2 . But now that can work in not only in DTF . TEST it CTF and bomber modes .

Who have suggestions now ? ;P

Re: Map release : Fortress v1.3

PostPosted: 23 Dec 2011, 19:50
by TheLastProject
TristamK {l Wrote}:-"Make the grunts linked to the flags" - i did that in 1.2 . But now that can work in not only in DTF . TEST it CTF and bomber modes .

That sounds like a bug, have you considered reporting this undocumented change in behavior?

Re: Map release : Fortress v1.3

PostPosted: 23 Dec 2011, 19:53
by TristamK
TheLastProject {l Wrote}:
TristamK {l Wrote}:-"Make the grunts linked to the flags" - i did that in 1.2 . But now that can work in not only in DTF . TEST it CTF and bomber modes .

That sounds like a bug, have you considered reporting this undocumented change in behavior?

i mean in "Fortress v1.2" . Now that "Fortress v1.3' . if you about that sure =)

Re: Map release : Fortress v1.3

PostPosted: 23 Dec 2011, 20:01
by TheLastProject
TristamK {l Wrote}:
TheLastProject {l Wrote}:
TristamK {l Wrote}:-"Make the grunts linked to the flags" - i did that in 1.2 . But now that can work in not only in DTF . TEST it CTF and bomber modes .

That sounds like a bug, have you considered reporting this undocumented change in behavior?

i mean in "Fortress v1.2" . Now that "Fortress v1.3' . if you about that sure =)

So you don't mean that you can no longer link it that way in the SVN and could before? Hmmm... x.x

Re: Map release : Fortress v1.3

PostPosted: 23 Dec 2011, 20:04
by TristamK
TheLastProject {l Wrote}:
TristamK {l Wrote}:
TheLastProject {l Wrote}:
TristamK {l Wrote}:-"Make the grunts linked to the flags" - i did that in 1.2 . But now that can work in not only in DTF . TEST it CTF and bomber modes .

That sounds like a bug, have you considered reporting this undocumented change in behavior?

i mean in "Fortress v1.2" . Now that "Fortress v1.3' . if you about that sure =)

So you don't mean that you can no longer link it that way in the SVN and could before? Hmmm... x.x

I think link "flag+turret" can work in SVN . But i don't use SVN version of RE .

Re: Map release : Fortress v1.3

PostPosted: 03 Jan 2012, 14:34
by TristamK
TristamK {l Wrote}:People! Tell me about all bugs you encounter. I'll fix it.
And if you have some suggestions - say me too .
=)
Because i want did update with better waypoint...

? suggestions ? ;p