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A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 18 Dec 2011, 11:06
by Dan the Man
1. Easter eggs (sv_alloweastereggs, sv_returningfire, etc...) that were found in 1.1
2. A /givemaster and/or /giveadmin command that gives master/admin privilege to a specified player, without having to give them admin password
I'll add to the list as I think of more...
I didn't really see much use to remove those easter eggs...

Re: POLL: What's your favorite weapon of Red Eclipse?

PostPosted: 19 Dec 2011, 15:40
by Dan the Man
I noticed that you removed a lot of easter eggs from 1.2... Can you put them back? Disabled by default, obviously, and maybe not in the main command&variables list... but just there as easter eggs instead of not there?
Also, as this game isn't very realistic, and the weapons are very futureistic and energy based, the exploding jammed weapon in 1.1 is a good idea, and it's toggleable.
You should put all the extra functions (that you removed from 1.2) in 1.1 into 1.2, just disabled by default (can be enabled) and you might not have to put it into the main command and variable list. And also, for jamming weapons, make the variable ranged, things like when weaponjamming = 0, no jam; 1, realistic jam; 2, explode jam. Then weapon modders like kr1egsgott have more options in 1.2

Re: POLL: What's your favorite weapon of Red Eclipse?

PostPosted: 19 Dec 2011, 16:30
by qreeves
returningfire kept having too many regression issues as I changed other things, and seeing as it wasn't a serious part of the game (it was a random April Fools joke from 2 years ago that was accidentally left in a release), I made a decision not to maintain it any further. I won't be reintroducing it, there are better uses of my time.

weaponjamming is still a variable, and is simply disabled by default:
{l Code}: {l Select All Code}
GVAR(0, weaponjamming, 0, 0, 4); // 0 = off, 1 = drop the weapon, 2 = drop all weapons, 3/4 = 1/2 + explode

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 20 Dec 2011, 02:57
by Dan the Man
Sounds nice, I just discovered that variable today :)
Without alloweastereggs, is rainbow colored projs still available? (col[1|2] = -3) Because those look really good.
Also, do you have something similar to /giveadmin or /givemaster? It's built in to AssaultCube servers.
keep up the awesomeness!

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 21 Dec 2011, 00:02
by ZeroKnight
^ Yes they are. "givadmin" sounds kind of neat. It'd be like op'ing someone on IRC. Though really, if you trust someone enough to have admin privileges on your server, you should be able to trust them with a password.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 05 Jan 2012, 16:20
by Catalanoic
My wish list:
Grpahics and gameplay;
+ Trembling camera: discussed here
+ Soft-focus with pointing the gun: like Modern warfare 3 (is just an example)
+ Permanent blood in the map. (i think that in the sauerbraten svn is availible)
+ Support for gamepads like Logitechs and Xbox360 controller (for windows and linux)
+ Radio online in-game
+ Online monsters.
+ More online and offline traps.
+ High-res weapons.

Editing:
+ A better particicles creator, like in Platinum Arts Sandbox (search in google)
+ The possibility to change the editing keys.
+ Procedural maps.
+ More options and simplicity in cube deformations
+ Support for vehicles
+ Real time player or model animation editing.

I think that this is a lot of work, but together we can get all the goals.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 05 Jan 2012, 17:54
by fawstoar
Wishlist:

Ability to see one's legs when looking down.

That is all.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 05 Jan 2012, 18:23
by TheLastProject
Wishlist:
- A playerbase understanding that you cannot make huge wishlists of features on the day before the release (or close to the release, at any rate) because it gives quin withdrawals and the release gets delayed again.

I want 1.2 tomorrow. Don't cause another delay...

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 05 Jan 2012, 21:10
by fawstoar
Sorry. :/

I too want 1.2 as soon as possible.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 06 Jan 2012, 00:06
by inpersona64
I've really only been playing SVN and i suggest anyone who wants to prepare for 1.2, hop on that as well. Seeing as 1.2 is coming within the next couple of days, might as well fill up the SVN servers until then. And plus, everyone will be ready (or at least mostly) for 1.2. If you wanna catch me playing RE, you'll find me on SVN. just saying.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 06 Jan 2012, 05:24
by srbs
TheLastProject {l Wrote}:I want 1.2 tomorrow. Don't cause another delay...

1.2 is on a feature freeze, it'll come out soon.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 07 Jan 2012, 01:45
by ZeroKnight
Wishlist: People who realized that SVN wasn't a hard concept and actually couldn't be easier, thus resulting in more people playing SVN

Snide remark aside, I have actually seen more people playing SVN, and that's pretty cool.

Catalonic {l Wrote}:+ Permanent blood in the map. (i think that in the sauerbraten svn is availible)

With the amount of gibs that can be spewed with a good headshot or obliteration kill...that would cause horrible lag. There's a reason the blood and gibs disappear after a while, keeping them would cause them to pile up endlessly through the match, not only painting the map with decals, but causing horrendous lag.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 07 Jan 2012, 02:13
by inpersona64
ZeroKnight {l Wrote}:Wishlist: People who realized that SVN wasn't a hard concept and actually couldn't be easier, thus resulting in more people playing SVN

Snide remark aside, I have actually seen more people playing SVN, and that's pretty cool..

:) I've actually been talking my friends into downloading Red Eclipse AND the SVN version, via the Unofficial RE SVN Bundle. Makes things a breeze and helps you feel like you're part of the development process for the game.

Was playing 1.2 earlier, and noticed a couple people talking about the flamer..again. What ever happened with the flamer in 1.2? Was it changed? or is it same as 1.1's flamer?

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 07 Jan 2012, 04:02
by qreeves
inpersona64 {l Wrote}:Was playing 1.2 earlier, and noticed a couple people talking about the flamer..again. What ever happened with the flamer in 1.2? Was it changed? or is it same as 1.1's flamer?

It was nerfed.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 07 Jan 2012, 05:08
by Catalanoic
fawstoar {l Wrote}:Wishlist:

Ability to see one's legs when looking down.

That is all.

Me too, like Crysis and other fps games!

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 07 Jan 2012, 11:43
by TheLastProject
qreeves {l Wrote}:
inpersona64 {l Wrote}:Was playing 1.2 earlier, and noticed a couple people talking about the flamer..again. What ever happened with the flamer in 1.2? Was it changed? or is it same as 1.1's flamer?

It was nerfed.

This. The difference is pretty noticable, but people still rage at me when I use it. Then again, that's half the fun.

Re: A FEW THINGS THAT SHOULD BE IN 1.2 AND SVN

PostPosted: 13 Jan 2012, 14:46
by Catalanoic
ZeroKnight {l Wrote}:
Catalonic {l Wrote}:+ Permanent blood in the map. (i think that in the sauerbraten svn is availible)

With the amount of gibs that can be spewed with a good headshot or obliteration kill...that would cause horrible lag. There's a reason the blood and gibs disappear after a while, keeping them would cause them to pile up endlessly through the match, not only painting the map with decals, but causing horrendous lag.

With an optimizated procedural blood and permanent death bodies, i think that this cannot make lag. At the moment we have blood based in images. I think that Red Eclipse (and other cube based games and mods) are perfectly optimizated for online.