ZeroKnight {l Wrote}:4rson {l Wrote}:slow moving projectiles of the smg, plasma, and shotgun
I have to agree here. I don't really feel that the bullets for just about any of the weaponry is fast enough. For those that have played with the weapon vars, or who have a decent sense of feel for the rifle would notice that the non-scoped shot is far slower than the scoped shot. This may not seem like much close range, but at longer distances, this gets rather noticeable. In regular, non-insta matches, this doesn't really matter, as the rifle has it's large splash anyway, but in actual insta games, where targets can be far off, or maneuvering fairly quickly, that slow speed can cause a miss by micrometers, when it shouldn't happen, IMO.
The SMG bullets are really slow. On top of needing fairly good aim to use it effectively, you have to lead your shot a little more than is necessary, due to their slow bullet speed. Pistol bullets are a bit slow too. I feel that all of the projectiles from all weapons (minus rocket and grenade, and most secondary fires) are just a tad slow.
It's just my opinion, but I feel like RE could be boosted if projectiles were just a
little bit faster all around. Cases of exclusion I can think of are the shotgun's secondary, the plasma secondary, flamer, etc. It's really just bullets and lasers I'm talking about.
Agreed, RE's weapons do feel very lightweight, but in comparison to pretty much the exact opposite in Xonotic (from what I've played, I'm not really a fan of that game), they're fine. Xonotic has these sack-of-bricks weapons that are clanky and recoil-y and generally hard to stomach in my opinion. It seems like a case of a shooter trying to intensify the experience by basically just turning up all the things, if that makes any sense. The sound, the shiny effects, the punchiness of the weapons are all blown out of proportion if you ask me. Then again, that's a different play style than RE, which feels a little slower and more precise. I'm trying not to criticize Xonotic here, but I don't necessarily want RE to receive the same treatment and lose its feeling of precision.
I hope that mini rant makes sense to someone. I like the current way that RE plays. The things I would like to see are some graphical changes - better lighting, textures, anti-aliasing, etc. - that could help draw in more players who feel that the current RE is a little ugly in comparison to other shooters out there at the moment.
That wasn't a very well formulated argument, but I think I got my point across.
EDIT: Some more thoughts. I think that in order to get more players, we need to find the proper target audience. Sure, the Sauerbraten folks are a good place to start, since its their engine we're running on, but what about fans of older "twitch" shooters like Quake 3 and Unreal Tournament... maybe even Tribes? I don't know anything about the state of the communities for those games, but if they still existed, that would be an excellent place to spread the word about RE. Also consider other forums for open-source FPS like Urban Terror or AssaultCube. Anyone else have some suggestions? What has made games like AssaultCube popular? How can we emulate that?

And as orbitaldecay said, do we want a larger community? RE will probably have a long lifespan, even with a small one, but it could increase exponentially with an exponentially larger playerbase. Maybe it's time to ditch the FreeGameDev forums and start our own. Maybe a more complete game is desired? RE is relatively refined, but could still use improvements and additions, e.g. new maps, weapon models, graphical updates. It would be nice to get to a point when there are always 2 or 3 servers with 16 or more people playing. That would be really, really great, and I think most here will agree.
Sorry that this has turned into a lengthy post, but I've been thinking about this pretty much ever since I started playing and enjoying the game. It's already very enjoyable, as everyone I've introduced it to says upon learning the basics. The next update seems like it will result in a very polished little shooter that runs on your 5-year-old PC or netbook, even. At which point we should definitely consider grabbing a few dozen new players
