fawstoar {l Wrote}:How can we expand this community? The game's been around in a fairly complete state for over a year now, but the community is still tiny (mostly limited to this forum, the IRC, and a few extraneous clans, e.g. Frogteam, Wazu, FD. Feedback from people who have actually tried the game is generally positive, but the trick is getting people to download the game itself. Suggestions?
orbitaldecay {l Wrote}:RE should really be here http://en.wikipedia.org/wiki/List_of_op ... ideo_games
4rson {l Wrote}:slow moving projectiles of the smg, plasma, and shotgun
ZeroKnight {l Wrote}:4rson {l Wrote}:slow moving projectiles of the smg, plasma, and shotgun
I have to agree here. I don't really feel that the bullets for just about any of the weaponry is fast enough. For those that have played with the weapon vars, or who have a decent sense of feel for the rifle would notice that the non-scoped shot is far slower than the scoped shot. This may not seem like much close range, but at longer distances, this gets rather noticeable. In regular, non-insta matches, this doesn't really matter, as the rifle has it's large splash anyway, but in actual insta games, where targets can be far off, or maneuvering fairly quickly, that slow speed can cause a miss by micrometers, when it shouldn't happen, IMO.
The SMG bullets are really slow. On top of needing fairly good aim to use it effectively, you have to lead your shot a little more than is necessary, due to their slow bullet speed. Pistol bullets are a bit slow too. I feel that all of the projectiles from all weapons (minus rocket and grenade, and most secondary fires) are just a tad slow.
It's just my opinion, but I feel like RE could be boosted if projectiles were just a little bit faster all around. Cases of exclusion I can think of are the shotgun's secondary, the plasma secondary, flamer, etc. It's really just bullets and lasers I'm talking about.
fawstoar {l Wrote}:What has made games like AssaultCube popular?
It would be nice to get to a point when there are always 2 or 3 servers with 16 or more people playing. That would be really, really great, and I think most here will agree.
4rson {l Wrote}:.. the most common complaint is that the weapons don't feel real enough. I think this is partly caused by the slow moving projectiles of the smg, plasma, and shotgun giving a rather disconnected feel to their use ..
qreeves {l Wrote}:4rson {l Wrote}:.. the most common complaint is that the weapons don't feel real enough. I think this is partly caused by the slow moving projectiles of the smg, plasma, and shotgun giving a rather disconnected feel to their use ..
You need to realise that their speed is part of the weapon balance (if the shotgun could shoot clear across the map, what benefit would a proper long range weapon have?), if you change these you need to change more than just the speed to rebalance the weapon. I think people expect realism, when in a game like this, that is not the point. The better question is: How many of these people come from CounterStrike/Call of Duty/Battlefield backgrounds, and are just expecting the game to play more like what they're *used* to?
qreeves {l Wrote}:This all being said, I'm not opposed to the idea of possibly upping the speed a little on the projectiles; the point is that there is a great divide between good game balance, and realism. I'm not about to just go and increase the speed, because then I'd need to spend the next month tweaking every other weapon variable to rebalance the weapons (and yes, we are near a v1.2 release at this point in time). Perhaps you, as a community, could take this on and play with the variables for each weapon to accomplish this task?
Catalanoic {l Wrote}:Is this forum the only RE community?
fawstoar {l Wrote}:How can we expand this community? The game's been around in a fairly complete state for over a year now, but the community is still tiny (mostly limited to this forum, the IRC, and a few extraneous clans, e.g. Frogteam, Wazu, FD. Feedback from people who have actually tried the game is generally positive, but the trick is getting people to download the game itself. Suggestions?
BruceW {l Wrote}: (only if Wazu does not recruit everybody instead
shnbwmn {l Wrote}:I've added Red Eclipse to FreewareFiles.com, see the page: http://www.freewarefiles.com/Red-Eclipse_program_73363.html
It has almost 1000 downloads already
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